gsdx ogl: disable channel effect when signature is a bit different

Hack to avoid regression on Blood Will Tell
This commit is contained in:
Gregory Hainaut 2016-05-06 21:20:38 +02:00
parent 30b452543a
commit fc86620327
1 changed files with 9 additions and 0 deletions

View File

@ -694,6 +694,15 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
GL_INS("Urban Chaos Crazyness (Green extraction)");
ps_sel.urban_chaos_hle = 1;
}
} else if (m_index.tail <= 64 && m_context->CLAMP.WMT == 3) {
// Blood will tell. I think it is channel effect too but again
// implemented in a different way. I don't want to add more CRC stuff. So
// let's disable channel when the signature is different
//
// Note: Tales Of Abyss and Tekken5 could hit this path too. Those games are
// handled above.
GL_INS("maybe not a channel!");
m_channel_shuffle = false;
} else if (m_context->CLAMP.WMS == 3 && ((m_context->CLAMP.MAXU & 0x8) == 8)) {
// Read either blue or Alpha. Let's go for Blue ;)
// MGS3/Kill Zone