mirror of https://github.com/PCSX2/pcsx2.git
GS:MTL: Ensure prim id init actually writes
This commit is contained in:
parent
66093c3278
commit
fbc3120c47
|
@ -1280,6 +1280,7 @@ void GSDeviceMTL::MRESetHWPipelineState(GSHWDrawConfig::VSSelector vssel, GSHWDr
|
||||||
color.rgbBlendOperation = MTLBlendOperationMin;
|
color.rgbBlendOperation = MTLBlendOperationMin;
|
||||||
color.sourceRGBBlendFactor = MTLBlendFactorOne;
|
color.sourceRGBBlendFactor = MTLBlendFactorOne;
|
||||||
color.destinationRGBBlendFactor = MTLBlendFactorOne;
|
color.destinationRGBBlendFactor = MTLBlendFactorOne;
|
||||||
|
color.writeMask = MTLColorWriteMaskRed;
|
||||||
}
|
}
|
||||||
else if (extras.blend_enable && (extras.writemask & MTLColorWriteMaskRGB))
|
else if (extras.blend_enable && (extras.writemask & MTLColorWriteMaskRGB))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue