mirror of https://github.com/PCSX2/pcsx2.git
spu2-x: Adjust some Dolby Pro Logic II code.
Comment out unused variable sLogTable in DplIIdecoder.cpp. Remove DPLII.h from cmake list, it's unused so don't list it. Some people suggested to keep the source files even if they are unused so we can do that. Maybe someone will get the code to work properly.
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@ -61,7 +61,6 @@ set(spu2xHeaders
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Debug.h
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defs.h
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Dma.h
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DPLII.h
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Global.h
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Lowpass.h
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Mixer.h
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@ -20,7 +20,8 @@
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#include "Global.h"
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static const u8 sLogTable[256] = {
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// FIXME Not yet used so let's comment it out.
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/*static const u8 sLogTable[256] = {
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0x00, 0x3C, 0x60, 0x78, 0x8C, 0x9C, 0xA8, 0xB4, 0xBE, 0xC8, 0xD0, 0xD8, 0xDE, 0xE4, 0xEA, 0xF0,
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0xF6, 0xFA, 0xFE, 0x04, 0x08, 0x0C, 0x10, 0x14, 0x16, 0x1A, 0x1E, 0x20, 0x24, 0x26, 0x2A, 0x2C,
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0x2E, 0x32, 0x34, 0x36, 0x38, 0x3A, 0x3E, 0x40, 0x42, 0x44, 0x46, 0x48, 0x4A, 0x4C, 0x4E, 0x50,
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@ -37,7 +38,7 @@ static const u8 sLogTable[256] = {
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0xCE, 0xCE, 0xD0, 0xD0, 0xD0, 0xD0, 0xD0, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD4, 0xD4, 0xD4, 0xD4,
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0xD4, 0xD6, 0xD6, 0xD6, 0xD6, 0xD6, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xDA, 0xDA, 0xDA, 0xDA,
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0xDA, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xE0, 0xE0, 0xE0,
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};
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};*/
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static float Gfl = 0, Gfr = 0;
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static float LMax = 0, RMax = 0;
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