mirror of https://github.com/PCSX2/pcsx2.git
gsdx: Clean up a few warnings.
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@ -1364,7 +1364,7 @@ public:
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for(int i = 0; i < 4; i++) s[i] = (columnTable32[j][i*2] & 0x0f) | (columnTable32[j][i*2+1] << 4);
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}
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GSVector4i v4, v5, v6, v7;
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GSVector4i v4, v5, v6;
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#if _M_SSE >= 0x501
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@ -1451,7 +1451,7 @@ public:
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__forceinline static void UnpackAndWriteBlock4HH(const uint8* RESTRICT src, int srcpitch, uint8* RESTRICT dst)
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{
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GSVector4i v4, v5, v6, v7;
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GSVector4i v4, v5, v6;
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#if _M_SSE >= 0x501
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@ -2785,7 +2785,7 @@ __forceinline void GSState::VertexKick(uint32 skip)
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v2 = GSVector4i::loadl(&m_vertex.xy[(xy_tail + 3) & 3]); // T-1
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v3 = GSVector4i::loadl(&m_vertex.xy[(xy_tail - m) & 3]); // H
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GSVector4 cross;
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//GSVector4 cross;
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switch (prim)
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{
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