GS/HW: Don't age texture cache on idle frames

This commit is contained in:
Stenzek 2023-02-12 16:32:27 +10:00 committed by refractionpcsx2
parent 3eb629f133
commit fa70f0e764
4 changed files with 22 additions and 2 deletions

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@ -26,6 +26,7 @@
#include <iomanip> // Dump Verticles
int GSState::s_n = 0;
int GSState::s_transfer_n = 0;
static __fi bool IsAutoFlushEnabled()
{
@ -1520,6 +1521,7 @@ void GSState::FlushWrite()
m_tr.start += len;
g_perfmon.Put(GSPerfMon::Swizzle, len);
s_transfer_n++;
}
// This function decides if the context has changed in a way which warrants flushing the draw.
@ -1788,6 +1790,7 @@ void GSState::Write(const u8* mem, int len)
m_tr.start = m_tr.end = m_tr.total;
g_perfmon.Put(GSPerfMon::Swizzle, len);
s_transfer_n++;
}
else
{
@ -1854,6 +1857,7 @@ void GSState::Move()
{
// ffxii uses this to move the top/bottom of the scrolling menus offscreen and then blends them back over the text to create a shading effect
// guitar hero copies the far end of the board to do a similar blend too
s_transfer_n++;
int sx = m_env.TRXPOS.SSAX;
int sy = m_env.TRXPOS.SSAY;

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@ -232,6 +232,7 @@ public:
std::vector<GSUploadQueue> m_draw_transfers;
static int s_n;
static int s_transfer_n;
static constexpr u32 STATE_VERSION = 8;

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@ -174,11 +174,22 @@ void GSRendererHW::VSync(u32 field, bool registers_written)
if (GSConfig.LoadTextureReplacements)
GSTextureReplacements::ProcessAsyncLoadedTextures();
// Don't age the texture cache when no draws or EE writes have occurred.
// Xenosaga needs its targets kept around while it's loading, because it uses them for a fade transition.
if (m_last_draw_n == s_n && m_last_transfer_n == s_transfer_n)
{
GL_INS("No draws or transfers, not aging TC");
}
else
{
m_tc->IncAge();
}
m_last_draw_n = s_n + 1; // +1 for vsync
m_last_transfer_n = s_transfer_n;
GSRenderer::VSync(field, registers_written);
if (m_tc->GetHashCacheMemoryUsage() > 1024 * 1024 * 1024)
{
Host::AddKeyedFormattedOSDMessage("HashCacheOverflow", Host::OSD_ERROR_DURATION, "Hash cache has used %.2f MB of VRAM, disabling.",

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@ -122,6 +122,10 @@ private:
std::unique_ptr<GSTextureCacheSW::Texture> m_sw_texture[7 + 1];
std::unique_ptr<GSVirtualAlignedClass<32>> m_sw_rasterizer;
// Tracking draw counters for idle frame detection.
int m_last_draw_n = 0;
int m_last_transfer_n = 0;
public:
GSRendererHW();
virtual ~GSRendererHW() override;