mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Don't age texture cache on idle frames
This commit is contained in:
parent
3eb629f133
commit
fa70f0e764
|
@ -26,6 +26,7 @@
|
|||
#include <iomanip> // Dump Verticles
|
||||
|
||||
int GSState::s_n = 0;
|
||||
int GSState::s_transfer_n = 0;
|
||||
|
||||
static __fi bool IsAutoFlushEnabled()
|
||||
{
|
||||
|
@ -1520,6 +1521,7 @@ void GSState::FlushWrite()
|
|||
m_tr.start += len;
|
||||
|
||||
g_perfmon.Put(GSPerfMon::Swizzle, len);
|
||||
s_transfer_n++;
|
||||
}
|
||||
|
||||
// This function decides if the context has changed in a way which warrants flushing the draw.
|
||||
|
@ -1788,6 +1790,7 @@ void GSState::Write(const u8* mem, int len)
|
|||
m_tr.start = m_tr.end = m_tr.total;
|
||||
|
||||
g_perfmon.Put(GSPerfMon::Swizzle, len);
|
||||
s_transfer_n++;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1854,6 +1857,7 @@ void GSState::Move()
|
|||
{
|
||||
// ffxii uses this to move the top/bottom of the scrolling menus offscreen and then blends them back over the text to create a shading effect
|
||||
// guitar hero copies the far end of the board to do a similar blend too
|
||||
s_transfer_n++;
|
||||
|
||||
int sx = m_env.TRXPOS.SSAX;
|
||||
int sy = m_env.TRXPOS.SSAY;
|
||||
|
|
|
@ -232,6 +232,7 @@ public:
|
|||
std::vector<GSUploadQueue> m_draw_transfers;
|
||||
|
||||
static int s_n;
|
||||
static int s_transfer_n;
|
||||
|
||||
static constexpr u32 STATE_VERSION = 8;
|
||||
|
||||
|
|
|
@ -174,11 +174,22 @@ void GSRendererHW::VSync(u32 field, bool registers_written)
|
|||
if (GSConfig.LoadTextureReplacements)
|
||||
GSTextureReplacements::ProcessAsyncLoadedTextures();
|
||||
|
||||
// Don't age the texture cache when no draws or EE writes have occurred.
|
||||
// Xenosaga needs its targets kept around while it's loading, because it uses them for a fade transition.
|
||||
if (m_last_draw_n == s_n && m_last_transfer_n == s_transfer_n)
|
||||
{
|
||||
GL_INS("No draws or transfers, not aging TC");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_tc->IncAge();
|
||||
}
|
||||
|
||||
m_last_draw_n = s_n + 1; // +1 for vsync
|
||||
m_last_transfer_n = s_transfer_n;
|
||||
|
||||
GSRenderer::VSync(field, registers_written);
|
||||
|
||||
|
||||
if (m_tc->GetHashCacheMemoryUsage() > 1024 * 1024 * 1024)
|
||||
{
|
||||
Host::AddKeyedFormattedOSDMessage("HashCacheOverflow", Host::OSD_ERROR_DURATION, "Hash cache has used %.2f MB of VRAM, disabling.",
|
||||
|
|
|
@ -122,6 +122,10 @@ private:
|
|||
std::unique_ptr<GSTextureCacheSW::Texture> m_sw_texture[7 + 1];
|
||||
std::unique_ptr<GSVirtualAlignedClass<32>> m_sw_rasterizer;
|
||||
|
||||
// Tracking draw counters for idle frame detection.
|
||||
int m_last_draw_n = 0;
|
||||
int m_last_transfer_n = 0;
|
||||
|
||||
public:
|
||||
GSRendererHW();
|
||||
virtual ~GSRendererHW() override;
|
||||
|
|
Loading…
Reference in New Issue