mirror of https://github.com/PCSX2/pcsx2.git
GSDump: implement layout of dump replay
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@ -149,8 +149,47 @@ void Dialogs::GSDumpDialog::SelectedDump(wxListEvent& evt)
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void Dialogs::GSDumpDialog::RunDump(wxCommandEvent& event)
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{
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if (GSReplay != NULL)
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GSinit();
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GSsetBaseMem(/*dump regs*/);
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if (GSopen(new IntPtr(&hWnd), "", rendererOverride) != 0)
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return;
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GSsetGameCRC(dump.CRC, 0);
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if (GSfreeze(0, /*freeze_dump*/) == -1)
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{
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GSReplay("test", 0);
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DumpTooOld = true;
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Running = false;
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}
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GSVSync(1);
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GSreset();
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GSsetBaseMem(/*dump regs*/);
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GSfreeze(0, /*freeze_dump*/);
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while (Running)
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{
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/* First listen to keys:
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case 0x1B: Running = false; break; // VK_ESCAPE;
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case 0x77: GSmakeSnapshot(""); break; // VK_F8;
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*/
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/* if DebugMode handle buttons, else:*/
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/*
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while (gs_idx < dump.Data.Count)
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{
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GSData itm = dump.Data[gs_idx++];
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CurrentGIFPacket = itm;
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Step(itm, pointer);
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if (gs_idx < dump.Data.Count && dump.Data[gs_idx].id == GSType.VSync)
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break;
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}
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gs_idx = 0;
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}
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*/
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}
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GSclose();
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GSshutdown();
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}
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