mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #765 from turtleli/gsdx-minor-gui-fixes
Gsdx: Linux tooltip and label fixes, Wild Arms hack description fix and cleanup
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commit
f9fe2ee2d4
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@ -76,7 +76,6 @@ public:
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uint32 fst:1;
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uint32 logz:1;
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uint32 rtcopy:1;
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uint32 wildhack:2;
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};
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uint32 key;
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@ -397,11 +397,11 @@ void populate_shader_table(GtkWidget* shader_table)
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void populate_hack_table(GtkWidget* hack_table)
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{
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GtkWidget* hack_offset_check = CreateCheckBox("Offset Hack", "UserHacks_HalfPixelOffset");
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GtkWidget* hack_offset_check = CreateCheckBox("Half-pixel Offset Hack", "UserHacks_HalfPixelOffset");
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GtkWidget* hack_skipdraw_label = gtk_label_new("Skipdraw:");
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GtkWidget* hack_skipdraw_spin = CreateSpinButton(0, 1000, "UserHacks_SkipDraw");
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GtkWidget* hack_enble_check = CreateCheckBox("Enable User Hacks", "UserHacks");
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GtkWidget* hack_wild_check = CreateCheckBox("Wild arm Hack", "UserHacks_WildHack");
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GtkWidget* hack_wild_check = CreateCheckBox("Wild Arms Hack", "UserHacks_WildHack");
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GtkWidget* hack_tco_label = gtk_label_new("Texture Offset: 0x");
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GtkWidget* hack_tco_entry = CreateTextBox("UserHacks_TCOffset");
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GtkWidget* align_sprite_check = CreateCheckBox("Align sprite hack", "UserHacks_align_sprite_X");
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@ -412,7 +412,7 @@ void populate_hack_table(GtkWidget* hack_table)
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GtkWidget* stretch_hack_label = gtk_label_new("Align Sprite Texture:");
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// Reuse windows helper string :)
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AddTooltip(hack_offset_check, IDC_TCOFFSETX);
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AddTooltip(hack_offset_check, IDC_OFFSETHACK);
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AddTooltip(hack_skipdraw_label, IDC_SKIPDRAWHACK);
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AddTooltip(hack_skipdraw_spin, IDC_SKIPDRAWHACK);
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gtk_widget_set_tooltip_text(hack_enble_check, "Allow to use hack below");
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@ -70,10 +70,7 @@ const char* dialog_message(int ID, bool* updateText) {
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" Half option is the preferred one. Use it for Mana Khemia or Ar Tonelico for example."
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" Full can be used for Tales of Destiny.";
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case IDC_WILDHACK:
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return "WildArms\n\nLowers the GS precision to avoid gaps between pixels when"
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" upscaling. Full option fixes the text on WildArms games, while Half option might improve portraits"
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" in Ar Tonelico.\n\n"
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"Strech hack might work too";
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return "Wild Arms\n\nLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.";
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case IDC_MSAACB:
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case IDC_STATIC_MSAA:
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return "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory."
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@ -106,7 +106,7 @@ BEGIN
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CONTROL "Sprite",IDC_SPRITEHACK,"Button",BS_AUTO3STATE | WS_TABSTOP,14,117,35,10
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LTEXT "USE AT YOUR OWN RISK!",IDC_STATIC,7,276,84,11,WS_DISABLED
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COMBOBOX IDC_MSAACB,35,18,54,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "WildArmsOffset",IDC_WILDHACK,"Button",BS_AUTO3STATE | WS_TABSTOP,14,134,64,10
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CONTROL "Wild Arms Offset",IDC_WILDHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,134,64,10
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LTEXT "TEXT_GOES_HERE",IDC_HACK_DESCRIPTION,102,20,199,192
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CONTROL "Alpha Stencil",IDC_ALPHASTENCIL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,151,66,10
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CONTROL "Round Sprite",IDC_ROUND_SPRITE,"Button",BS_AUTO3STATE | WS_TABSTOP,14,168,66,8
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