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Fix a comment.
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@ -1719,7 +1719,7 @@ void GSState::FlushPrim()
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// Fix huge or nan ST coordinates
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if (PRIM->TME && !PRIM->FST)
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{
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FixHugeSTCoords();
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FixHugeSTCoords();
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}
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// Round fractional parts of ST coords
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@ -4372,7 +4372,7 @@ void GSState::FixHugeSTCoordsImpl()
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if (m_vertex.tail >= m_vertex.maxcount)
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GrowVertexBuffer();
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}
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else if (new_index_tail < i) // If new_index_tail == i, don't update indices since no primitives have been culled
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else if (new_index_tail < i) // If new_index_tail < i, update indices since primitives have been culled
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{
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// Keep the same primitive so shift indices down
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for (u32 j = 0; j < n; j++)
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