gsdx hw: keep the debug counter in sync

Otherwise I'm screwed :p
This commit is contained in:
Gregory Hainaut 2016-04-28 20:03:53 +02:00
parent 04a578495f
commit f946f38f26
1 changed files with 1 additions and 0 deletions

View File

@ -386,6 +386,7 @@ void GSRendererHW::Draw()
if (m_channel_shuffle) {
GL_INS("Channel shuffle effect detected SKIP");
GL_POP();
s_n += 3; // Keep it sync with SW renderer
return;
} else {
GL_INS("Channel shuffle effect detected");