mirror of https://github.com/PCSX2/pcsx2.git
gsdx hw: keep the debug counter in sync
Otherwise I'm screwed :p
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@ -386,6 +386,7 @@ void GSRendererHW::Draw()
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if (m_channel_shuffle) {
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GL_INS("Channel shuffle effect detected SKIP");
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GL_POP();
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s_n += 3; // Keep it sync with SW renderer
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return;
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} else {
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GL_INS("Channel shuffle effect detected");
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