mirror of https://github.com/PCSX2/pcsx2.git
SPU2: Purge interpolation options
Removes the options menu for interpolation as all but gaussian will be removed.
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ae3708edc6
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f924ab721a
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@ -60,7 +60,6 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.interpolation, "SPU2/Mixing", "Interpolation", DEFAULT_INTERPOLATION_MODE);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.syncMode, "SPU2/Output", "SynchMode", DEFAULT_SYNCHRONIZATION_MODE);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.expansionMode, "SPU2/Output", "SpeakerConfiguration", DEFAULT_EXPANSION_MODE);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.dplLevel, "SPU2/Output", "DplDecodingLevel", DEFAULT_DPL_DECODING_LEVEL);
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@ -110,8 +109,6 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent
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onMinimalOutputLatencyStateChanged();
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updateLatencyLabels();
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dialog->registerWidgetHelp(m_ui.interpolation, tr("Interpolation"), tr("Gaussian (PS2-like / great sound)"), tr(""));
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dialog->registerWidgetHelp(m_ui.syncMode, tr("Synchronization"), tr("TimeStretch (Recommended)"), tr(""));
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dialog->registerWidgetHelp(m_ui.expansionMode, tr("Expansion"), tr("Stereo (None, Default)"), tr(""));
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@ -267,53 +267,12 @@
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<layout class="QFormLayout" name="formLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Interpolation:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QComboBox" name="interpolation">
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<item>
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<property name="text">
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<string>Nearest (Fastest / worst quality)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Linear (Simple / okay sound)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Cubic (Fake highs / okay sound)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Hermite (Better highs / okay sound)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Catmull-Rom (PS2-like / good sound)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Gaussian (PS2-like / great sound)</string>
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</property>
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</item>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Synchronization:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<item row="0" column="1">
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<widget class="QComboBox" name="syncMode">
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<item>
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<property name="text">
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@ -332,14 +291,14 @@
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</item>
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</widget>
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</item>
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<item row="2" column="0">
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<item row="1" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Expansion:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<item row="1" column="1">
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<widget class="QComboBox" name="expansionMode">
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<item>
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<property name="text">
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@ -778,16 +778,6 @@ struct Pcsx2Config
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struct SPU2Options
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{
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enum class InterpolationMode
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{
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Nearest,
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Linear,
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Cubic,
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Hermite,
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CatmullRom,
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Gaussian
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};
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enum class SynchronizationMode
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{
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TimeStretch,
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@ -828,7 +818,6 @@ struct Pcsx2Config
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VisualDebugEnabled : 1;
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BITFIELD_END
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InterpolationMode Interpolation = InterpolationMode::Gaussian;
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SynchronizationMode SynchMode = SynchronizationMode::TimeStretch;
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s32 FinalVolume = 100;
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@ -853,7 +842,6 @@ struct Pcsx2Config
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{
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return OpEqu(bitset) &&
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OpEqu(Interpolation) &&
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OpEqu(SynchMode) &&
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OpEqu(FinalVolume) &&
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@ -3362,9 +3362,6 @@ void FullscreenUI::DrawAudioSettingsPage()
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"SPU2/Mixing", "FinalVolume", 100, 0, 200, "%d%%");
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MenuHeading("Mixing Settings");
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DrawIntListSetting(bsi, ICON_FA_MUSIC " Interpolation Mode", "Determines how ADPCM samples are interpolated to the target pitch.",
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"SPU2/Mixing", "Interpolation", static_cast<int>(Pcsx2Config::SPU2Options::InterpolationMode::Gaussian), interpolation_modes,
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std::size(interpolation_modes));
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DrawIntListSetting(bsi, ICON_FA_RULER " Synchronization Mode", "Changes when SPU samples are generated relative to system emulation.",
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"SPU2/Output", "SynchMode", static_cast<int>(Pcsx2Config::SPU2Options::SynchronizationMode::TimeStretch), synchronization_modes,
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std::size(synchronization_modes));
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@ -818,7 +818,6 @@ void Pcsx2Config::SPU2Options::LoadSave(SettingsWrapper& wrap)
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{
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SettingsWrapSection("SPU2/Mixing");
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Interpolation = static_cast<InterpolationMode>(wrap.EntryBitfield(CURRENT_SETTINGS_SECTION, "Interpolation", static_cast<int>(Interpolation), static_cast<int>(Interpolation)));
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SettingsWrapEntry(FinalVolume);
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}
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@ -337,7 +337,6 @@ static void __forceinline UpdatePitch(uint coreidx, uint voiceidx)
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vc.SP += pitch;
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}
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static __forceinline void CalculateADSR(V_Core& thiscore, uint voiceidx)
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{
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V_Voice& vc(thiscore.Voices[voiceidx]);
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@ -361,7 +360,6 @@ static __forceinline void CalculateADSR(V_Core& thiscore, uint voiceidx)
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pxAssume(vc.ADSR.Value >= 0); // ADSR should never be negative...
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}
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__forceinline static s32 GaussianInterpolate(s32 pv4, s32 pv3, s32 pv2, s32 pv1, s32 i)
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{
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s32 out = 0;
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@ -373,93 +371,14 @@ __forceinline static s32 GaussianInterpolate(s32 pv4, s32 pv3, s32 pv2, s32 pv1,
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return out;
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}
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/*
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Tension: 65535 is high, 32768 is normal, 0 is low
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*/
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template <s32 i_tension>
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__forceinline static s32 HermiteInterpolate(
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s32 y0, // 16.0
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s32 y1, // 16.0
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s32 y2, // 16.0
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s32 y3, // 16.0
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s32 mu // 0.12
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)
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{
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s32 m00 = ((y1 - y0) * i_tension) >> 16; // 16.0
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s32 m01 = ((y2 - y1) * i_tension) >> 16; // 16.0
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s32 m0 = m00 + m01;
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s32 m10 = ((y2 - y1) * i_tension) >> 16; // 16.0
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s32 m11 = ((y3 - y2) * i_tension) >> 16; // 16.0
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s32 m1 = m10 + m11;
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s32 val = ((2 * y1 + m0 + m1 - 2 * y2) * mu) >> 12; // 16.0
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val = ((val - 3 * y1 - 2 * m0 - m1 + 3 * y2) * mu) >> 12; // 16.0
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val = ((val + m0) * mu) >> 12; // 16.0
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return (val + (y1));
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}
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__forceinline static s32 CatmullRomInterpolate(
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s32 y0, // 16.0
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s32 y1, // 16.0
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s32 y2, // 16.0
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s32 y3, // 16.0
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s32 mu // 0.12
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)
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{
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//q(t) = 0.5 *( (2 * P1) +
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// (-P0 + P2) * t +
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// (2*P0 - 5*P1 + 4*P2 - P3) * t2 +
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// (-P0 + 3*P1- 3*P2 + P3) * t3)
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s32 a3 = (-y0 + 3 * y1 - 3 * y2 + y3);
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s32 a2 = (2 * y0 - 5 * y1 + 4 * y2 - y3);
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s32 a1 = (-y0 + y2);
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s32 a0 = (2 * y1);
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s32 val = ((a3)*mu) >> 12;
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val = ((a2 + val) * mu) >> 12;
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val = ((a1 + val) * mu) >> 12;
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return (a0 + val) >> 1;
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}
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__forceinline static s32 CubicInterpolate(
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s32 y0, // 16.0
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s32 y1, // 16.0
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s32 y2, // 16.0
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s32 y3, // 16.0
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s32 mu // 0.12
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)
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{
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const s32 a0 = y3 - y2 - y0 + y1;
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const s32 a1 = y0 - y1 - a0;
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const s32 a2 = y2 - y0;
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s32 val = ((a0)*mu) >> 12;
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val = ((val + a1) * mu) >> 12;
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val = ((val + a2) * mu) >> 12;
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return (val + y1);
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}
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// Returns a 16 bit result in Value.
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// Uses standard template-style optimization techniques to statically generate five different
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// versions of this function (one for each type of interpolation).
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template <int InterpType>
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static __forceinline s32 GetVoiceValues(V_Core& thiscore, uint voiceidx)
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{
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V_Voice& vc(thiscore.Voices[voiceidx]);
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while (vc.SP >= 0)
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{
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if (InterpType >= 2)
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{
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vc.PV4 = vc.PV3;
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vc.PV3 = vc.PV2;
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}
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vc.PV2 = vc.PV1;
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vc.PV1 = GetNextDataBuffered(thiscore, voiceidx);
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vc.SP -= 0x1000;
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@ -467,26 +386,7 @@ static __forceinline s32 GetVoiceValues(V_Core& thiscore, uint voiceidx)
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const s32 mu = vc.SP + 0x1000;
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switch (InterpType)
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{
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case 0:
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return vc.PV1;
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case 1:
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return (vc.PV1) - (((vc.PV2 - vc.PV1) * mu) >> 12);
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case 2:
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return CubicInterpolate(vc.PV4, vc.PV3, vc.PV2, vc.PV1, mu);
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case 3:
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return HermiteInterpolate<16384>(vc.PV4, vc.PV3, vc.PV2, vc.PV1, mu);
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case 4:
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return CatmullRomInterpolate(vc.PV4, vc.PV3, vc.PV2, vc.PV1, mu);
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case 5:
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return GaussianInterpolate(vc.PV4, vc.PV3, vc.PV2, vc.PV1, (mu & 0x0ff0) >> 4);
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jNO_DEFAULT;
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}
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return 0; // technically unreachable!
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}
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// This is Dr. Hell's noise algorithm as implemented in pcsxr
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@ -588,34 +488,7 @@ static __forceinline StereoOut32 MixVoice(uint coreidx, uint voiceidx)
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if (vc.Noise)
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Value = GetNoiseValues(thiscore);
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else
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{
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// Optimization : Forceinline'd Templated Dispatch Table. Any halfwit compiler will
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// turn this into a clever jump dispatch table (no call/rets, no compares, uber-efficient!)
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switch (EmuConfig.SPU2.Interpolation)
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{
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case Pcsx2Config::SPU2Options::InterpolationMode::Nearest:
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Value = GetVoiceValues<0>(thiscore, voiceidx);
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break;
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case Pcsx2Config::SPU2Options::InterpolationMode::Linear:
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Value = GetVoiceValues<1>(thiscore, voiceidx);
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break;
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case Pcsx2Config::SPU2Options::InterpolationMode::Cubic:
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Value = GetVoiceValues<2>(thiscore, voiceidx);
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break;
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case Pcsx2Config::SPU2Options::InterpolationMode::Hermite:
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Value = GetVoiceValues<3>(thiscore, voiceidx);
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break;
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case Pcsx2Config::SPU2Options::InterpolationMode::CatmullRom:
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Value = GetVoiceValues<4>(thiscore, voiceidx);
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break;
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case Pcsx2Config::SPU2Options::InterpolationMode::Gaussian:
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Value = GetVoiceValues<5>(thiscore, voiceidx);
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break;
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jNO_DEFAULT;
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}
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}
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Value = GetVoiceValues(thiscore, voiceidx);
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// Update and Apply ADSR (applies to normal and noise sources)
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//
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