mirror of https://github.com/PCSX2/pcsx2.git
SIF does status communication as well, which we detected as null transfers.
Not interrupting on that seems to be bad for a couple games. This commit should fix Persona3 again. (The Eternal Poison problem is something else, will have to look at it more.) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2629 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -164,14 +164,10 @@ static __forceinline void EndEE()
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sif0.ee.busy = false;
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if (sif0.ee.cycles == 0)
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{
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// No transfer happened,
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DevCon.Warning("SIF0 EE: cycles = 0");
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sif0.ee.cycles = 1;
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}
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else
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{
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// hence no Interrupt.
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CPU_INT(DMAC_SIF0, sif0.ee.cycles*BIAS);
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}
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CPU_INT(DMAC_SIF0, sif0.ee.cycles*BIAS);
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}
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// Stop transferring iop, and signal an interrupt.
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@ -184,17 +180,13 @@ static __forceinline void EndIOP()
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if (sif0.iop.cycles == 0)
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{
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// No transfer happened,
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DevCon.Warning("SIF0 IOP: cycles = 0");
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}
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else
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{
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// hence no Interrupt.
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// iop is 1/8th the clock rate of the EE and psxcycles is in words (not quadwords)
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// So when we're all done, the equation looks like thus:
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//PSX_INT(IopEvt_SIF0, ( ( sif0.iop.cycles*BIAS ) / 4 ) / 8);
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PSX_INT(IopEvt_SIF0, sif0.iop.cycles);
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DevCon.Warning("SIF0 IOP: cycles = 0");
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sif0.iop.cycles = 1;
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}
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// iop is 1/8th the clock rate of the EE and psxcycles is in words (not quadwords)
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// So when we're all done, the equation looks like thus:
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//PSX_INT(IopEvt_SIF0, ( ( sif0.iop.cycles*BIAS ) / 4 ) / 8);
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PSX_INT(IopEvt_SIF0, sif0.iop.cycles);
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}
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// Handle the EE transfer.
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@ -185,14 +185,10 @@ static __forceinline void EndEE()
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// (Cause of double interrupts on the EE)
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if (sif1.ee.cycles == 0)
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{
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// No transfer happened
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DevCon.Warning("SIF1 EE: cycles = 0");
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sif1.ee.cycles = 1;
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}
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else
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{
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// Hence no Interrupt (fixes Eternal Poison reboot when selecting new game)
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CPU_INT(DMAC_SIF1, min((int)(sif1.ee.cycles*BIAS), 384));
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}
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CPU_INT(DMAC_SIF1, min((int)(sif1.ee.cycles*BIAS), 384));
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}
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// Stop processing IOP, and signal an interrupt.
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@ -209,15 +205,11 @@ static __forceinline void EndIOP()
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//Total cycles over 1024 makes SIF too slow to keep up the sound stream in so3...
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if (sif1.iop.cycles == 0)
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{
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// No transfer happened
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DevCon.Warning("SIF1 IOP: cycles = 0");
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}
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else
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{
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// Hence no Interrupt
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// iop is 1/8th the clock rate of the EE and psxcycles is in words (not quadwords)
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PSX_INT(IopEvt_SIF1, min((sif1.iop.cycles * 26), 1024));
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DevCon.Warning("SIF1 IOP: cycles = 0");
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sif1.iop.cycles = 1;
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}
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// iop is 1/8th the clock rate of the EE and psxcycles is in words (not quadwords)
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PSX_INT(IopEvt_SIF1, min((sif1.iop.cycles * 26), 1024));
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}
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// Handle the EE transfer.
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