mirror of https://github.com/PCSX2/pcsx2.git
InputManager: Split AddBinding() and AddBindings()
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@ -99,6 +99,7 @@ namespace InputManager
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static std::vector<std::string_view> SplitChord(const std::string_view& binding);
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static bool SplitBinding(const std::string_view& binding, std::string_view* source, std::string_view* sub_binding);
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static void AddBinding(const std::string_view& binding, const InputEventHandler& handler);
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static void AddBindings(const std::vector<std::string>& bindings, const InputEventHandler& handler);
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static bool ParseBindingAndGetSource(const std::string_view& binding, InputBindingKey* key, InputSource** source);
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@ -304,48 +305,51 @@ std::string InputManager::ConvertInputBindingKeysToString(const InputBindingKey*
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return ss.str();
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}
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void InputManager::AddBindings(const std::vector<std::string>& bindings, const InputEventHandler& handler)
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void InputManager::AddBinding(const std::string_view& binding, const InputEventHandler& handler)
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{
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for (const std::string& binding : bindings)
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std::shared_ptr<InputBinding> ibinding;
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const std::vector<std::string_view> chord_bindings(SplitChord(binding));
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for (const std::string_view& chord_binding : chord_bindings)
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{
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std::shared_ptr<InputBinding> ibinding;
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const std::vector<std::string_view> chord_bindings(SplitChord(binding));
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for (const std::string_view& chord_binding : chord_bindings)
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std::optional<InputBindingKey> key = ParseInputBindingKey(chord_binding);
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if (!key.has_value())
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{
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std::optional<InputBindingKey> key = ParseInputBindingKey(chord_binding);
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if (!key.has_value())
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{
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Console.WriteLn("Invalid binding: '%s'", binding.c_str());
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ibinding.reset();
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break;
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}
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if (!ibinding)
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{
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ibinding = std::make_shared<InputBinding>();
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ibinding->handler = handler;
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}
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if (ibinding->num_keys == MAX_KEYS_PER_BINDING)
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{
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Console.WriteLn("Too many chord parts, max is %u (%s)", MAX_KEYS_PER_BINDING, binding.c_str());
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ibinding.reset();
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break;
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}
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ibinding->keys[ibinding->num_keys] = key.value();
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ibinding->full_mask |= (static_cast<u8>(1) << ibinding->num_keys);
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ibinding->num_keys++;
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Console.WriteLn(fmt::format("Invalid binding: '{}'", binding));
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ibinding.reset();
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break;
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}
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if (!ibinding)
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continue;
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{
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ibinding = std::make_shared<InputBinding>();
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ibinding->handler = handler;
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}
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// plop it in the input map for all the keys
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for (u32 i = 0; i < ibinding->num_keys; i++)
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s_binding_map.emplace(ibinding->keys[i].MaskDirection(), ibinding);
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if (ibinding->num_keys == MAX_KEYS_PER_BINDING)
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{
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Console.WriteLn(fmt::format("Too many chord parts, max is {} ({})", MAX_KEYS_PER_BINDING, binding));
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ibinding.reset();
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break;
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}
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ibinding->keys[ibinding->num_keys] = key.value();
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ibinding->full_mask |= (static_cast<u8>(1) << ibinding->num_keys);
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ibinding->num_keys++;
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}
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if (!ibinding)
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return;
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// plop it in the input map for all the keys
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for (u32 i = 0; i < ibinding->num_keys; i++)
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s_binding_map.emplace(ibinding->keys[i].MaskDirection(), ibinding);
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}
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void InputManager::AddBindings(const std::vector<std::string>& bindings, const InputEventHandler& handler)
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{
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for (const std::string& binding : bindings)
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AddBinding(binding, handler);
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}
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// ------------------------------------------------------------------------
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@ -559,7 +563,7 @@ void InputManager::AddPadBindings(SettingsInterface& si, u32 pad_index, const ch
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if (!bindings.empty())
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{
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// we use axes for all pad bindings to simplify things, and because they are pressure sensitive
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AddBindings(bindings, InputAxisEventHandler{[pad_index, bind_index, bind_names](
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AddBindings(bindings, InputAxisEventHandler{[pad_index, bind_index](
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float value) { PAD::SetControllerState(pad_index, bind_index, value); }});
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}
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}
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