mirror of https://github.com/PCSX2/pcsx2.git
Altered time between GIF resume checks, 2 cycles was a bit ambitious, 16 cycles (8 qw's transferred) is much more realistic and doesnt slow games down as much.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1259 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -153,7 +153,7 @@ static __forceinline void GIFchain()
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static __forceinline void dmaGIFend()
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static __forceinline void dmaGIFend()
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{
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{
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CPU_INT(2, 2);
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CPU_INT(2, 16);
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}
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}
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// These could probably be consolidated into one function,
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// These could probably be consolidated into one function,
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