Altered time between GIF resume checks, 2 cycles was a bit ambitious, 16 cycles (8 qw's transferred) is much more realistic and doesnt slow games down as much.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1259 96395faa-99c1-11dd-bbfe-3dabce05a288
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refraction 2009-05-25 10:42:26 +00:00
parent 44378b31f7
commit f8505c9eaf
1 changed files with 1 additions and 1 deletions

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@ -153,7 +153,7 @@ static __forceinline void GIFchain()
static __forceinline void dmaGIFend()
{
CPU_INT(2, 2);
CPU_INT(2, 16);
}
// These could probably be consolidated into one function,