GS/CRC : purge Yakuza CRC hack

This commit is contained in:
Mrlinkwii 2023-03-18 11:45:32 +00:00 committed by refractionpcsx2
parent 59dc0e2cbf
commit f8310e0a35
2 changed files with 0 additions and 20 deletions

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@ -578,24 +578,6 @@ bool GSHwHack::GSC_SteambotChronicles(GSRendererHW& r, const GSFrameInfo& fi, in
return true; return true;
} }
bool GSHwHack::GSC_YakuzaGames(GSRendererHW& r, const GSFrameInfo& fi, int& skip)
{
if (skip == 0)
{
if (!s_nativeres && !fi.TME && (fi.FBP == 0x1c20 || fi.FBP == 0x1e20 || fi.FBP == 0x1620) && (fi.TBP0 == 0xe00 || fi.TBP0 == 0x1000 || fi.TBP0 == 0x800) && fi.TPSM == PSM_PSMZ24 && fi.FPSM == PSM_PSMCT32
/*&& fi.FBMSK == 0xffffff && fi.TZTST && !GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)*/)
{
// Don't enable hack on native res if crc is below aggressive.
// Upscaling issues, removes glow/blur effect which fixes ghosting.
// Skip 3 removes most of the post effect which doesn't upscale well, but causes a depth effect to completely mess up.
// Skip 9 removes both the depth and blur effect, which seems to work okay.
skip = 9;
}
}
return true;
}
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// Full level, correctly emulated on OpenGL/Vulkan but can be used as potential speed hack // Full level, correctly emulated on OpenGL/Vulkan but can be used as potential speed hack
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
@ -1229,7 +1211,6 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
// Upscaling hacks // Upscaling hacks
CRC_F(GSC_UltramanFightingEvolution, CRCHackLevel::Partial), CRC_F(GSC_UltramanFightingEvolution, CRCHackLevel::Partial),
CRC_F(GSC_YakuzaGames, CRCHackLevel::Partial),
// Accurate Blending // Accurate Blending
CRC_F(GSC_GetawayGames, CRCHackLevel::Full), // Blending High CRC_F(GSC_GetawayGames, CRCHackLevel::Full), // Blending High

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@ -43,7 +43,6 @@ public:
static bool GSC_Simple2000Vol114(GSRendererHW& r, const GSFrameInfo& fi, int& skip); static bool GSC_Simple2000Vol114(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
static bool GSC_UrbanReign(GSRendererHW& r, const GSFrameInfo& fi, int& skip); static bool GSC_UrbanReign(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
static bool GSC_SteambotChronicles(GSRendererHW& r, const GSFrameInfo& fi, int& skip); static bool GSC_SteambotChronicles(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
static bool GSC_YakuzaGames(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
static bool GSC_GetawayGames(GSRendererHW& r, const GSFrameInfo& fi, int& skip); static bool GSC_GetawayGames(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
static bool GSC_AceCombat4(GSRendererHW& r, const GSFrameInfo& fi, int& skip); static bool GSC_AceCombat4(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
static bool GSC_FFXGames(GSRendererHW& r, const GSFrameInfo& fi, int& skip); static bool GSC_FFXGames(GSRendererHW& r, const GSFrameInfo& fi, int& skip);