mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #545 from PCSX2/gsdx-half-screen-snow-engine
Gsdx half screen (most of) snow engine games
This commit is contained in:
commit
f81cf360bc
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@ -699,7 +699,7 @@ void GSDeviceOGL::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r
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gl_CopyImageSubData( sid, GL_TEXTURE_2D,
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0, r.x, r.y, 0,
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did, GL_TEXTURE_2D,
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0, r.x, r.y, 0,
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0, 0, 0, 0,
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r.width(), r.height(), 1);
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} else {
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@ -34,22 +34,36 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
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m_userhacks_skipdraw = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_SkipDraw", 0) : 0;
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m_userhacks_align_sprite_X = !!theApp.GetConfig("UserHacks_align_sprite_X", 0) && !!theApp.GetConfig("UserHacks", 0);
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m_userhacks_round_sprite_offset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_round_sprite_offset", 0) : 0;
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}
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if(!m_nativeres)
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void GSRendererHW::SetScaling(){
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int env = IsEnabled(1) ? 1 : 0;
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m_buffer_size = max(m_context->FRAME.FBW, m_regs->DISP[env].DISPFB.FBW);
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if (m_upscale_multiplier < 6 && (m_width / m_upscale_multiplier) != (m_buffer_size * 64)){
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printf("Frame buffer width on vsync %d m_width %d\n", m_buffer_size, (m_width / m_upscale_multiplier));
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m_tc->RemovePartial();
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}
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else {
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return;
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}
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if (!m_nativeres)
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{
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m_width = theApp.GetConfig("resx", m_width);
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m_height = theApp.GetConfig("resy", m_height);
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m_upscale_multiplier = theApp.GetConfig("upscale_multiplier", m_upscale_multiplier);
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if(m_upscale_multiplier > 6)
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if (m_upscale_multiplier > 6)
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{
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m_upscale_multiplier = 1; // use the normal upscale math
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}
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else if(m_upscale_multiplier > 1)
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else if (m_upscale_multiplier > 1)
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{
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m_width = 640 * m_upscale_multiplier; // 512 is also common, but this is not always detected right.
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m_height = 512 * m_upscale_multiplier; // 448 is also common, but this is not always detected right.
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m_width = (m_buffer_size * 64) * m_upscale_multiplier;
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m_height = m_width; //Keep it square
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}
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}
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else
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@ -59,9 +73,15 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
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if (m_upscale_multiplier == 1) {
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// No upscaling hack at native resolution
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if (m_nativeres) {
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m_width = (m_buffer_size * 64) * m_upscale_multiplier;
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m_height = m_width; //Keep it square
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}
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m_userhacks_round_sprite_offset = 0;
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m_userhacks_align_sprite_X = 0;
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}
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printf("Frame buffer width %d m_width set to %d multiplier %d", m_buffer_size, m_width, m_upscale_multiplier);
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}
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GSRendererHW::~GSRendererHW()
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@ -74,11 +94,6 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
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GSRenderer::SetGameCRC(crc, options);
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m_hacks.SetGameCRC(m_game);
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if(m_game.title == CRC::JackieChanAdv)
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{
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m_width = 1280; // TODO: uses a 1280px wide 16 bit render target, but this only fixes half of the problem
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}
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}
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bool GSRendererHW::CanUpscale()
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@ -108,6 +123,9 @@ void GSRendererHW::Reset()
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void GSRendererHW::VSync(int field)
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{
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//Check if the frame buffer width or display width has changed
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SetScaling();
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if(m_reset)
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{
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m_tc->RemoveAll();
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@ -25,6 +25,7 @@
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#include "GSTextureCache.h"
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#include "GSCrc.h"
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#include "GSFunctionMap.h"
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#include "GSState.h"
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class GSRendererHW : public GSRenderer
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{
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@ -34,6 +35,7 @@ private:
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int m_skip;
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bool m_reset;
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int m_upscale_multiplier;
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int m_buffer_size;
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int m_userhacks_skipdraw;
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bool m_userhacks_align_sprite_X;
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@ -151,6 +153,7 @@ public:
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void SetGameCRC(uint32 crc, int options);
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bool CanUpscale();
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int GetUpscaleMultiplier();
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void SetScaling();
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void Reset();
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void VSync(int field);
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@ -40,6 +40,18 @@ GSTextureCache::~GSTextureCache()
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_aligned_free(m_temp);
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}
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void GSTextureCache::RemovePartial()
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{
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//m_src.RemoveAll();
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for (int type = 0; type < 2; type++)
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{
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for_each(m_dst[type].begin(), m_dst[type].end(), delete_object());
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m_dst[type].clear();
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}
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}
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void GSTextureCache::RemoveAll()
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{
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m_src.RemoveAll();
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@ -92,6 +104,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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}
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Target* dst = NULL;
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bool half_right = false;
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#ifdef DISABLE_HW_TEXTURE_CACHE
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if( 0 )
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@ -115,11 +128,23 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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{
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Target* t = *i;
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if(t->m_used && t->m_dirty.empty() && GSUtil::HasSharedBits(bp, psm, t->m_TEX0.TBP0, t->m_TEX0.PSM))
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{
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if(t->m_used && t->m_dirty.empty()) {
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if (GSUtil::HasSharedBits(bp, psm, t->m_TEX0.TBP0, t->m_TEX0.PSM)) {
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dst = t;
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break;
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} else if ((t->m_TEX0.TBW == 20) && (t->m_TEX0.PSM == 2) && GSUtil::HasSharedBits(bp, psm, t->m_TEX0.TBP0 + 0x140, t->m_TEX0.PSM)) {
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// try to detect render target bigger than 1024 Texels
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// 0x140: In 16 bits format, pages are 64 pixels and 8KB
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// Half of 1280 is 640 so 10 pages
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// TBP0 unit is block of 256B => (10 pages * 8 KB) / (1 block * 256B) = 320 = 0x140
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half_right = true;
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dst = t;
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break;
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}
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}
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}
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}
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@ -136,7 +161,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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GL_CACHE("TC: src miss (0x%x)", TEX0.TBP0);
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}
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#endif
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src = CreateSource(TEX0, TEXA, dst);
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src = CreateSource(TEX0, TEXA, dst, half_right);
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if(src == NULL)
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{
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@ -338,6 +363,28 @@ void GSTextureCache::InvalidateVideoMem(GSOffset* off, const GSVector4i& rect, b
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m_src.RemoveAt(s);
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}
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}
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if ((bw == 20) && (psm == 2)) {
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// try to detect render target bigger than 1024 Texels
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// 0x140: In 16 bits format, pages are 64 pixels and 8KB
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// Half of 1280 is 640 so 10 pages
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// TBP0 unit is block of 256B => (10 pages * 8 KB) / (1 block * 256B) = 320 = 0x140
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uint32 bbp = bp + 0x140;
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const list<Source*>& m = m_src.m_map[bbp >> 5];
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for(list<Source*>::const_iterator i = m.begin(); i != m.end(); )
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{
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list<Source*>::const_iterator j = i++;
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Source* s = *j;
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if(GSUtil::HasSharedBits(bbp, psm, s->m_TEX0.TBP0, s->m_TEX0.PSM))
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{
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m_src.RemoveAt(s);
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}
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}
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}
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}
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GSVector4i r;
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@ -612,7 +659,7 @@ void GSTextureCache::IncAge()
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}
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//Fixme: Several issues in here. Not handling depth stencil, pitch conversion doesnt work.
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GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, Target* dst)
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GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, Target* dst, bool half_right)
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{
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
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Source* src = new Source(m_renderer, TEX0, TEXA, m_temp);
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@ -770,13 +817,22 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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if((sRect == dRect).alltrue())
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{
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m_renderer->m_dev->CopyRect(sTex, dTex, GSVector4i(0, 0, w, h));
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// Note: use dstsize.x instead of w because w is limited to 1024 whereas dstsize.x could
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// be bigger (1280 for snow engine games)
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if (half_right)
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m_renderer->m_dev->CopyRect(sTex, dTex, GSVector4i(dstsize.x/2, 0, dstsize.x, h));
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else
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m_renderer->m_dev->CopyRect(sTex, dTex, GSVector4i(0, 0, w, h)); // <= likely wrong dstsize.x could be bigger than w
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}
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else
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{
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sRect.z /= sTex->GetWidth();
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sRect.w /= sTex->GetHeight();
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if (half_right) {
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sRect.x = sRect.z/2.0f;
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}
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m_renderer->m_dev->StretchRect(sTex, sRect, dTex, dRect, 0, linear);
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}
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@ -100,6 +100,7 @@ public:
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void Add(Source* s, const GIFRegTEX0& TEX0, const GSOffset* off);
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void RemoveAll();
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void RemovePartial();
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void RemoveAt(Source* s);
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};
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@ -111,7 +112,7 @@ protected:
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int m_spritehack;
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uint8* m_temp;
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virtual Source* CreateSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, Target* t = NULL);
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virtual Source* CreateSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, Target* t = NULL, bool half_right = false);
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virtual Target* CreateTarget(const GIFRegTEX0& TEX0, int w, int h, int type);
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virtual int Get8bitFormat() = 0;
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@ -129,6 +130,7 @@ public:
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virtual void Read(Target* t, const GSVector4i& r) = 0;
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#endif
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void RemoveAll();
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void RemovePartial();
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Source* LookupSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& r);
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Target* LookupTarget(const GIFRegTEX0& TEX0, int w, int h, int type, bool used);
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