Merge pull request #545 from PCSX2/gsdx-half-screen-snow-engine

Gsdx half screen (most of) snow engine games
This commit is contained in:
Gregory Hainaut 2015-06-01 11:47:40 +02:00
commit f81cf360bc
5 changed files with 98 additions and 19 deletions

View File

@ -699,7 +699,7 @@ void GSDeviceOGL::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r
gl_CopyImageSubData( sid, GL_TEXTURE_2D, gl_CopyImageSubData( sid, GL_TEXTURE_2D,
0, r.x, r.y, 0, 0, r.x, r.y, 0,
did, GL_TEXTURE_2D, did, GL_TEXTURE_2D,
0, r.x, r.y, 0, 0, 0, 0, 0,
r.width(), r.height(), 1); r.width(), r.height(), 1);
} else { } else {

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@ -34,22 +34,36 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
m_userhacks_skipdraw = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_SkipDraw", 0) : 0; m_userhacks_skipdraw = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_SkipDraw", 0) : 0;
m_userhacks_align_sprite_X = !!theApp.GetConfig("UserHacks_align_sprite_X", 0) && !!theApp.GetConfig("UserHacks", 0); m_userhacks_align_sprite_X = !!theApp.GetConfig("UserHacks_align_sprite_X", 0) && !!theApp.GetConfig("UserHacks", 0);
m_userhacks_round_sprite_offset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_round_sprite_offset", 0) : 0; m_userhacks_round_sprite_offset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_round_sprite_offset", 0) : 0;
}
if(!m_nativeres) void GSRendererHW::SetScaling(){
int env = IsEnabled(1) ? 1 : 0;
m_buffer_size = max(m_context->FRAME.FBW, m_regs->DISP[env].DISPFB.FBW);
if (m_upscale_multiplier < 6 && (m_width / m_upscale_multiplier) != (m_buffer_size * 64)){
printf("Frame buffer width on vsync %d m_width %d\n", m_buffer_size, (m_width / m_upscale_multiplier));
m_tc->RemovePartial();
}
else {
return;
}
if (!m_nativeres)
{ {
m_width = theApp.GetConfig("resx", m_width); m_width = theApp.GetConfig("resx", m_width);
m_height = theApp.GetConfig("resy", m_height); m_height = theApp.GetConfig("resy", m_height);
m_upscale_multiplier = theApp.GetConfig("upscale_multiplier", m_upscale_multiplier); m_upscale_multiplier = theApp.GetConfig("upscale_multiplier", m_upscale_multiplier);
if(m_upscale_multiplier > 6) if (m_upscale_multiplier > 6)
{ {
m_upscale_multiplier = 1; // use the normal upscale math m_upscale_multiplier = 1; // use the normal upscale math
} }
else if(m_upscale_multiplier > 1) else if (m_upscale_multiplier > 1)
{ {
m_width = 640 * m_upscale_multiplier; // 512 is also common, but this is not always detected right. m_width = (m_buffer_size * 64) * m_upscale_multiplier;
m_height = 512 * m_upscale_multiplier; // 448 is also common, but this is not always detected right. m_height = m_width; //Keep it square
} }
} }
else else
@ -59,9 +73,15 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
if (m_upscale_multiplier == 1) { if (m_upscale_multiplier == 1) {
// No upscaling hack at native resolution // No upscaling hack at native resolution
if (m_nativeres) {
m_width = (m_buffer_size * 64) * m_upscale_multiplier;
m_height = m_width; //Keep it square
}
m_userhacks_round_sprite_offset = 0; m_userhacks_round_sprite_offset = 0;
m_userhacks_align_sprite_X = 0; m_userhacks_align_sprite_X = 0;
} }
printf("Frame buffer width %d m_width set to %d multiplier %d", m_buffer_size, m_width, m_upscale_multiplier);
} }
GSRendererHW::~GSRendererHW() GSRendererHW::~GSRendererHW()
@ -74,11 +94,6 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
GSRenderer::SetGameCRC(crc, options); GSRenderer::SetGameCRC(crc, options);
m_hacks.SetGameCRC(m_game); m_hacks.SetGameCRC(m_game);
if(m_game.title == CRC::JackieChanAdv)
{
m_width = 1280; // TODO: uses a 1280px wide 16 bit render target, but this only fixes half of the problem
}
} }
bool GSRendererHW::CanUpscale() bool GSRendererHW::CanUpscale()
@ -108,6 +123,9 @@ void GSRendererHW::Reset()
void GSRendererHW::VSync(int field) void GSRendererHW::VSync(int field)
{ {
//Check if the frame buffer width or display width has changed
SetScaling();
if(m_reset) if(m_reset)
{ {
m_tc->RemoveAll(); m_tc->RemoveAll();

View File

@ -25,6 +25,7 @@
#include "GSTextureCache.h" #include "GSTextureCache.h"
#include "GSCrc.h" #include "GSCrc.h"
#include "GSFunctionMap.h" #include "GSFunctionMap.h"
#include "GSState.h"
class GSRendererHW : public GSRenderer class GSRendererHW : public GSRenderer
{ {
@ -34,6 +35,7 @@ private:
int m_skip; int m_skip;
bool m_reset; bool m_reset;
int m_upscale_multiplier; int m_upscale_multiplier;
int m_buffer_size;
int m_userhacks_skipdraw; int m_userhacks_skipdraw;
bool m_userhacks_align_sprite_X; bool m_userhacks_align_sprite_X;
@ -151,6 +153,7 @@ public:
void SetGameCRC(uint32 crc, int options); void SetGameCRC(uint32 crc, int options);
bool CanUpscale(); bool CanUpscale();
int GetUpscaleMultiplier(); int GetUpscaleMultiplier();
void SetScaling();
void Reset(); void Reset();
void VSync(int field); void VSync(int field);

View File

@ -40,6 +40,18 @@ GSTextureCache::~GSTextureCache()
_aligned_free(m_temp); _aligned_free(m_temp);
} }
void GSTextureCache::RemovePartial()
{
//m_src.RemoveAll();
for (int type = 0; type < 2; type++)
{
for_each(m_dst[type].begin(), m_dst[type].end(), delete_object());
m_dst[type].clear();
}
}
void GSTextureCache::RemoveAll() void GSTextureCache::RemoveAll()
{ {
m_src.RemoveAll(); m_src.RemoveAll();
@ -92,6 +104,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
} }
Target* dst = NULL; Target* dst = NULL;
bool half_right = false;
#ifdef DISABLE_HW_TEXTURE_CACHE #ifdef DISABLE_HW_TEXTURE_CACHE
if( 0 ) if( 0 )
@ -115,11 +128,23 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
{ {
Target* t = *i; Target* t = *i;
if(t->m_used && t->m_dirty.empty() && GSUtil::HasSharedBits(bp, psm, t->m_TEX0.TBP0, t->m_TEX0.PSM)) if(t->m_used && t->m_dirty.empty()) {
{ if (GSUtil::HasSharedBits(bp, psm, t->m_TEX0.TBP0, t->m_TEX0.PSM)) {
dst = t; dst = t;
break; break;
} else if ((t->m_TEX0.TBW == 20) && (t->m_TEX0.PSM == 2) && GSUtil::HasSharedBits(bp, psm, t->m_TEX0.TBP0 + 0x140, t->m_TEX0.PSM)) {
// try to detect render target bigger than 1024 Texels
// 0x140: In 16 bits format, pages are 64 pixels and 8KB
// Half of 1280 is 640 so 10 pages
// TBP0 unit is block of 256B => (10 pages * 8 KB) / (1 block * 256B) = 320 = 0x140
half_right = true;
dst = t;
break;
}
} }
} }
} }
@ -136,7 +161,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
GL_CACHE("TC: src miss (0x%x)", TEX0.TBP0); GL_CACHE("TC: src miss (0x%x)", TEX0.TBP0);
} }
#endif #endif
src = CreateSource(TEX0, TEXA, dst); src = CreateSource(TEX0, TEXA, dst, half_right);
if(src == NULL) if(src == NULL)
{ {
@ -338,6 +363,28 @@ void GSTextureCache::InvalidateVideoMem(GSOffset* off, const GSVector4i& rect, b
m_src.RemoveAt(s); m_src.RemoveAt(s);
} }
} }
if ((bw == 20) && (psm == 2)) {
// try to detect render target bigger than 1024 Texels
// 0x140: In 16 bits format, pages are 64 pixels and 8KB
// Half of 1280 is 640 so 10 pages
// TBP0 unit is block of 256B => (10 pages * 8 KB) / (1 block * 256B) = 320 = 0x140
uint32 bbp = bp + 0x140;
const list<Source*>& m = m_src.m_map[bbp >> 5];
for(list<Source*>::const_iterator i = m.begin(); i != m.end(); )
{
list<Source*>::const_iterator j = i++;
Source* s = *j;
if(GSUtil::HasSharedBits(bbp, psm, s->m_TEX0.TBP0, s->m_TEX0.PSM))
{
m_src.RemoveAt(s);
}
}
}
} }
GSVector4i r; GSVector4i r;
@ -612,7 +659,7 @@ void GSTextureCache::IncAge()
} }
//Fixme: Several issues in here. Not handling depth stencil, pitch conversion doesnt work. //Fixme: Several issues in here. Not handling depth stencil, pitch conversion doesnt work.
GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, Target* dst) GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, Target* dst, bool half_right)
{ {
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM]; const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
Source* src = new Source(m_renderer, TEX0, TEXA, m_temp); Source* src = new Source(m_renderer, TEX0, TEXA, m_temp);
@ -770,13 +817,22 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
if((sRect == dRect).alltrue()) if((sRect == dRect).alltrue())
{ {
m_renderer->m_dev->CopyRect(sTex, dTex, GSVector4i(0, 0, w, h)); // Note: use dstsize.x instead of w because w is limited to 1024 whereas dstsize.x could
// be bigger (1280 for snow engine games)
if (half_right)
m_renderer->m_dev->CopyRect(sTex, dTex, GSVector4i(dstsize.x/2, 0, dstsize.x, h));
else
m_renderer->m_dev->CopyRect(sTex, dTex, GSVector4i(0, 0, w, h)); // <= likely wrong dstsize.x could be bigger than w
} }
else else
{ {
sRect.z /= sTex->GetWidth(); sRect.z /= sTex->GetWidth();
sRect.w /= sTex->GetHeight(); sRect.w /= sTex->GetHeight();
if (half_right) {
sRect.x = sRect.z/2.0f;
}
m_renderer->m_dev->StretchRect(sTex, sRect, dTex, dRect, 0, linear); m_renderer->m_dev->StretchRect(sTex, sRect, dTex, dRect, 0, linear);
} }

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@ -100,6 +100,7 @@ public:
void Add(Source* s, const GIFRegTEX0& TEX0, const GSOffset* off); void Add(Source* s, const GIFRegTEX0& TEX0, const GSOffset* off);
void RemoveAll(); void RemoveAll();
void RemovePartial();
void RemoveAt(Source* s); void RemoveAt(Source* s);
}; };
@ -111,7 +112,7 @@ protected:
int m_spritehack; int m_spritehack;
uint8* m_temp; uint8* m_temp;
virtual Source* CreateSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, Target* t = NULL); virtual Source* CreateSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, Target* t = NULL, bool half_right = false);
virtual Target* CreateTarget(const GIFRegTEX0& TEX0, int w, int h, int type); virtual Target* CreateTarget(const GIFRegTEX0& TEX0, int w, int h, int type);
virtual int Get8bitFormat() = 0; virtual int Get8bitFormat() = 0;
@ -129,6 +130,7 @@ public:
virtual void Read(Target* t, const GSVector4i& r) = 0; virtual void Read(Target* t, const GSVector4i& r) = 0;
#endif #endif
void RemoveAll(); void RemoveAll();
void RemovePartial();
Source* LookupSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& r); Source* LookupSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& r);
Target* LookupTarget(const GIFRegTEX0& TEX0, int w, int h, int type, bool used); Target* LookupTarget(const GIFRegTEX0& TEX0, int w, int h, int type, bool used);