mirror of https://github.com/PCSX2/pcsx2.git
Debugger: Be smarter about deciding when functions should be hashed
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@ -753,7 +753,7 @@ void SourceFile::check_functions_match(const SymbolDatabase& database)
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u32 modified = 0;
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for(FunctionHandle function_handle : functions()) {
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const ccc::Function* function = database.functions.symbol_from_handle(function_handle);
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if(!function || function->original_hash() == 0) {
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if(!function || function->current_hash() == 0 || function->original_hash() == 0) {
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continue;
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}
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@ -41,7 +41,7 @@ bool SymbolTreeNode::readFromVM(DebugInterface& cpu, const ccc::SymbolDatabase&
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data_changed |= updateDisplayString(cpu, database);
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data_changed |= updateLiveness(cpu);
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data_changed |= updateHash(cpu);
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data_changed |= updateMatchesMemory(cpu, database);
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return data_changed;
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}
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@ -479,7 +479,7 @@ bool SymbolTreeNode::updateLiveness(DebugInterface& cpu)
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return true;
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}
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bool SymbolTreeNode::updateHash(DebugInterface& cpu)
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bool SymbolTreeNode::updateMatchesMemory(DebugInterface& cpu, const ccc::SymbolDatabase& database)
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{
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bool matching = true;
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@ -487,66 +487,54 @@ bool SymbolTreeNode::updateHash(DebugInterface& cpu)
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{
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case ccc::SymbolDescriptor::FUNCTION:
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{
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cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
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const ccc::Function* function = database.functions.symbol_from_handle(symbol.handle());
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if (!function || function->original_hash() == 0)
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return;
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if (!function || function->current_hash() == 0 || function->original_hash() == 0)
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return false;
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matching = function->current_hash() == function->original_hash();
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});
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break;
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}
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case ccc::SymbolDescriptor::GLOBAL_VARIABLE:
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{
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cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
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const ccc::GlobalVariable* global_variable = database.global_variables.symbol_from_handle(symbol.handle());
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if (!global_variable)
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return;
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return false;
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const ccc::SourceFile* source_file = database.source_files.symbol_from_handle(global_variable->source_file());
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if (!source_file)
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return;
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return false;
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matching = source_file->functions_match();
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});
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break;
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}
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case ccc::SymbolDescriptor::LOCAL_VARIABLE:
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{
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cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
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const ccc::LocalVariable* local_variable = database.local_variables.symbol_from_handle(symbol.handle());
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if (!local_variable)
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return;
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return false;
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const ccc::Function* function = database.functions.symbol_from_handle(local_variable->function());
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if (!function)
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return;
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if (!function || function->current_hash() == 0 || function->original_hash() == 0)
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return false;
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const ccc::SourceFile* source_file = database.source_files.symbol_from_handle(function->source_file());
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if (!source_file)
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return;
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matching = function->current_hash() == function->original_hash();
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matching = source_file->functions_match();
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});
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break;
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}
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case ccc::SymbolDescriptor::PARAMETER_VARIABLE:
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{
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cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
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const ccc::ParameterVariable* parameter_variable = database.parameter_variables.symbol_from_handle(symbol.handle());
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if (!parameter_variable)
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return;
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return false;
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const ccc::Function* function = database.functions.symbol_from_handle(parameter_variable->function());
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if (!function)
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return;
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if (!function || function->current_hash() == 0 || function->original_hash() == 0)
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return false;
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const ccc::SourceFile* source_file = database.source_files.symbol_from_handle(function->source_file());
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if (!source_file)
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return;
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matching = function->current_hash() == function->original_hash();
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matching = source_file->functions_match();
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});
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break;
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}
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default:
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@ -567,6 +555,85 @@ bool SymbolTreeNode::matchesMemory() const
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return m_matches_memory;
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}
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void SymbolTreeNode::updateSymbolHashes(std::span<const SymbolTreeNode*> nodes, DebugInterface& cpu, ccc::SymbolDatabase& database)
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{
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std::set<ccc::FunctionHandle> functions;
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std::set<ccc::SourceFile*> source_files;
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// Determine which functions we need to hash again, and in the case of
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// global variables, which source files are associated with those functions
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// so that we can check if they still match.
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for (const SymbolTreeNode* node : nodes)
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{
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switch (node->symbol.descriptor())
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{
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case ccc::SymbolDescriptor::FUNCTION:
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{
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functions.emplace(node->symbol.handle());
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break;
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}
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case ccc::SymbolDescriptor::GLOBAL_VARIABLE:
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{
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const ccc::GlobalVariable* global_variable = database.global_variables.symbol_from_handle(node->symbol.handle());
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if (!global_variable)
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continue;
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ccc::SourceFile* source_file = database.source_files.symbol_from_handle(global_variable->source_file());
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if (!source_file)
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continue;
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for (ccc::FunctionHandle function : source_file->functions())
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functions.emplace(function);
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source_files.emplace(source_file);
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break;
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}
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case ccc::SymbolDescriptor::LOCAL_VARIABLE:
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{
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const ccc::LocalVariable* local_variable = database.local_variables.symbol_from_handle(node->symbol.handle());
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if (!local_variable)
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continue;
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functions.emplace(local_variable->function());
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break;
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}
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case ccc::SymbolDescriptor::PARAMETER_VARIABLE:
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{
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const ccc::ParameterVariable* parameter_variable = database.parameter_variables.symbol_from_handle(node->symbol.handle());
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if (!parameter_variable)
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continue;
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functions.emplace(parameter_variable->function());
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break;
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}
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default:
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{
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}
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}
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}
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// Update the hashes for the enumerated functions.
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for (ccc::FunctionHandle function_handle : functions)
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{
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ccc::Function* function = database.functions.symbol_from_handle(function_handle);
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if (!function || function->original_hash() == 0)
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continue;
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std::optional<ccc::FunctionHash> hash = SymbolGuardian::HashFunction(*function, cpu);
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if (!hash.has_value())
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continue;
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function->set_current_hash(*hash);
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}
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// Check that the enumerated source files still have matching functions.
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for (ccc::SourceFile* source_file : source_files)
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source_file->check_functions_match(database);
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}
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bool SymbolTreeNode::anySymbolsValid(const ccc::SymbolDatabase& database) const
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{
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if (symbol.lookup_symbol(database))
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@ -62,9 +62,11 @@ public:
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bool updateLiveness(DebugInterface& cpu);
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bool updateHash(DebugInterface& cpu);
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bool updateMatchesMemory(DebugInterface& cpu, const ccc::SymbolDatabase& database);
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bool matchesMemory() const;
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static void updateSymbolHashes(std::span<const SymbolTreeNode*> nodes, DebugInterface& cpu, ccc::SymbolDatabase& database);
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bool anySymbolsValid(const ccc::SymbolDatabase& database) const;
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const SymbolTreeNode* parent() const;
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@ -24,17 +24,29 @@ SymbolTreeWidget::SymbolTreeWidget(u32 flags, s32 symbol_address_alignment, Debu
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setupMenu();
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connect(m_ui.refreshButton, &QPushButton::clicked, this, &SymbolTreeWidget::reset);
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connect(m_ui.refreshButton, &QPushButton::clicked, this, [&]() {
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m_cpu.GetSymbolGuardian().ReadWrite([&](ccc::SymbolDatabase& database) {
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m_cpu.GetSymbolGuardian().UpdateFunctionHashes(database, m_cpu);
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});
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reset();
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});
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connect(m_ui.filterBox, &QLineEdit::textEdited, this, &SymbolTreeWidget::reset);
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connect(m_ui.newButton, &QPushButton::clicked, this, &SymbolTreeWidget::onNewButtonPressed);
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connect(m_ui.deleteButton, &QPushButton::clicked, this, &SymbolTreeWidget::onDeleteButtonPressed);
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connect(m_ui.treeView->verticalScrollBar(), &QScrollBar::valueChanged, this, &SymbolTreeWidget::updateVisibleNodes);
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connect(m_ui.treeView->verticalScrollBar(), &QScrollBar::valueChanged, this, [&]() {
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updateVisibleNodes(false);
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});
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m_ui.treeView->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(m_ui.treeView, &QTreeView::customContextMenuRequested, this, &SymbolTreeWidget::openMenu);
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connect(m_ui.treeView, &QTreeView::expanded, this, &SymbolTreeWidget::updateVisibleNodes);
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connect(m_ui.treeView, &QTreeView::expanded, this, [&]() {
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updateVisibleNodes(true);
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});
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}
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SymbolTreeWidget::~SymbolTreeWidget() = default;
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@ -43,15 +55,15 @@ void SymbolTreeWidget::resizeEvent(QResizeEvent* event)
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{
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QWidget::resizeEvent(event);
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updateVisibleNodes();
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updateVisibleNodes(false);
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}
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void SymbolTreeWidget::updateModel()
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{
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if (!m_model || m_model->needsReset())
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reset();
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updateVisibleNodes();
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else
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updateVisibleNodes(true);
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}
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void SymbolTreeWidget::reset()
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@ -61,10 +73,6 @@ void SymbolTreeWidget::reset()
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m_ui.treeView->setColumnHidden(SymbolTreeModel::SIZE, !m_show_size_column || !m_show_size_column->isChecked());
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m_cpu.GetSymbolGuardian().ReadWrite([&](ccc::SymbolDatabase& database) {
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m_cpu.GetSymbolGuardian().UpdateFunctionHashes(database, m_cpu);
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});
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SymbolFilters filters;
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std::unique_ptr<SymbolTreeNode> root;
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m_cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
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@ -82,25 +90,39 @@ void SymbolTreeWidget::reset()
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m_model->reset(std::move(root));
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// Read the initial values for visible nodes.
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updateVisibleNodes();
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updateVisibleNodes(true);
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if (!filters.string.isEmpty())
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expandGroups(QModelIndex());
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}
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}
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void SymbolTreeWidget::updateVisibleNodes()
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void SymbolTreeWidget::updateVisibleNodes(bool update_hashes)
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{
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if (!m_model)
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return;
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// Enumerate visible symbol nodes.
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std::vector<const SymbolTreeNode*> nodes;
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QModelIndex index = m_ui.treeView->indexAt(m_ui.treeView->rect().topLeft());
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while (m_ui.treeView->visualRect(index).intersects(m_ui.treeView->viewport()->rect()))
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{
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m_model->setData(index, QVariant(), SymbolTreeModel::UPDATE_FROM_MEMORY_ROLE);
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nodes.emplace_back(m_model->nodeFromIndex(index));
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index = m_ui.treeView->indexBelow(index);
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}
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// Hash functions for symbols with visible nodes.
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if (update_hashes)
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{
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m_cpu.GetSymbolGuardian().ReadWrite([&](ccc::SymbolDatabase& database) {
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SymbolTreeNode::updateSymbolHashes(nodes, m_cpu, database);
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});
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}
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// Update the values of visible nodes from memory.
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for (const SymbolTreeNode* node : nodes)
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m_model->setData(m_model->indexFromNode(*node), QVariant(), SymbolTreeModel::UPDATE_FROM_MEMORY_ROLE);
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m_ui.treeView->update();
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}
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@ -21,7 +21,7 @@ public:
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void updateModel();
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void reset();
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void updateVisibleNodes();
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void updateVisibleNodes(bool update_hashes);
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void expandGroups(QModelIndex index);
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signals:
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@ -41,7 +41,7 @@ protected:
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const ccc::SourceFile* source_file = nullptr;
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};
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explicit SymbolTreeWidget(u32 flags, s32 symbol_address_alignment, DebugInterface& cpu, QWidget* parent = nullptr);
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SymbolTreeWidget(u32 flags, s32 symbol_address_alignment, DebugInterface& cpu, QWidget* parent = nullptr);
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void resizeEvent(QResizeEvent* event) override;
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@ -192,7 +192,14 @@ std::optional<ccc::FunctionHash> SymbolGuardian::HashFunction(const ccc::Functio
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ccc::FunctionHash hash;
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for (u32 i = 0; i < function.size() / 4; i++)
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hash.update(reader.read32(function.address().value + i * 4));
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{
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bool valid;
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u32 value = reader.read32(function.address().value + i * 4, valid);
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if (!valid)
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return std::nullopt;
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hash.update(value);
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}
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return hash;
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}
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