mirror of https://github.com/PCSX2/pcsx2.git
GSdx-d3d: Replace DATE one calls with a variable.
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6c34f6c334
commit
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@ -382,6 +382,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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const GSVector2& rtscale = ds ? ds->GetScale() : rt->GetScale();
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const GSVector2& rtscale = ds ? ds->GetScale() : rt->GetScale();
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bool DATE = m_context->TEST.DATE && m_context->FRAME.PSM != PSM_PSMCT24;
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bool DATE = m_context->TEST.DATE && m_context->FRAME.PSM != PSM_PSMCT24;
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bool DATE_one = false;
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bool ate_first_pass = m_context->TEST.DoFirstPass();
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bool ate_first_pass = m_context->TEST.DoFirstPass();
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bool ate_second_pass = m_context->TEST.DoSecondPass();
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bool ate_second_pass = m_context->TEST.DoSecondPass();
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@ -414,20 +415,20 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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{
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{
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// Only first pixel (write 0) will pass (alpha is 1)
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// Only first pixel (write 0) will pass (alpha is 1)
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// fprintf(stderr, "Fast DATE with alpha %d-%d\n", m_vt.m_alpha.min, m_vt.m_alpha.max);
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// fprintf(stderr, "Fast DATE with alpha %d-%d\n", m_vt.m_alpha.min, m_vt.m_alpha.max);
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m_om_dssel.date_one = 1;
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DATE_one = true;
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}
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}
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else if (!m_context->TEST.DATM && m_vt.m_alpha.min >= 128)
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else if (!m_context->TEST.DATM && m_vt.m_alpha.min >= 128)
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{
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{
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// Only first pixel (write 1) will pass (alpha is 0)
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// Only first pixel (write 1) will pass (alpha is 0)
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// fprintf(stderr, "Fast DATE with alpha %d-%d\n", m_vt.m_alpha.min, m_vt.m_alpha.max);
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// fprintf(stderr, "Fast DATE with alpha %d-%d\n", m_vt.m_alpha.min, m_vt.m_alpha.max);
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m_om_dssel.date_one = 1;
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DATE_one = true;
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}
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}
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else if ((m_vt.m_primclass == GS_SPRITE_CLASS /*&& m_drawlist.size() < 50*/) || (m_index.tail < 100))
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else if ((m_vt.m_primclass == GS_SPRITE_CLASS /*&& m_drawlist.size() < 50*/) || (m_index.tail < 100))
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{
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{
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// Direct3D doesn't support Slow DATE_GL45.
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// Direct3D doesn't support Slow DATE_GL45.
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// Let's leave the check to ensure DATE_one is emulated properly on Fast Accurate DATE.
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// Let's make sure it triggers this check and continues to use the old DATE code to avoid any issues with Fast Accurate Date.
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// m_drawlist.size() isn't supported on D3D so there will be more games hitting this code path,
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// m_drawlist.size() isn't supported on D3D so there will be more games hitting this code path,
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// it should be fine with regular DATE since originally it ran with anyway.
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// it should be fine with regular DATE since originally it ran with it anyway.
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// Note: Potentially Alpha Stencil might emulate SLOW DATE properly. Perhaps some of the code can be implemented here.
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// Note: Potentially Alpha Stencil might emulate SLOW DATE properly. Perhaps some of the code can be implemented here.
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// fprintf(stderr, "Slow DATE with alpha %d-%d is not supported\n", m_vt.m_alpha.min, m_vt.m_alpha.max);
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// fprintf(stderr, "Slow DATE with alpha %d-%d is not supported\n", m_vt.m_alpha.min, m_vt.m_alpha.max);
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}
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}
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@ -436,7 +437,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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if (m_accurate_date)
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if (m_accurate_date)
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{
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{
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// fprintf(stderr, "Fast Accurate DATE with alpha %d-%d\n", m_vt.m_alpha.min, m_vt.m_alpha.max);
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// fprintf(stderr, "Fast Accurate DATE with alpha %d-%d\n", m_vt.m_alpha.min, m_vt.m_alpha.max);
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m_om_dssel.date_one = 1;
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DATE_one = true;
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}
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}
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else
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else
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{
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{
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@ -584,6 +585,10 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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if (dev->HasStencil())
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if (dev->HasStencil())
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{
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{
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m_om_dssel.date = 1;
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m_om_dssel.date = 1;
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if (DATE_one)
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{
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m_om_dssel.date_one = 1;
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}
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}
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}
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else
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else
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{
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{
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