mirror of https://github.com/PCSX2/pcsx2.git
input-rec: ensure wx code is frozen for PadData files
This commit is contained in:
parent
bed53be218
commit
f66ea63b7e
|
@ -14,9 +14,198 @@
|
|||
*/
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "DebugTools/Debug.h"
|
||||
#include "Recording/PadData.h"
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
|
||||
void PadData::UpdateControllerData(u16 bufIndex, u8 const& bufVal)
|
||||
{
|
||||
const BufferIndex index = static_cast<BufferIndex>(bufIndex);
|
||||
switch (index)
|
||||
{
|
||||
case BufferIndex::PressedFlagsGroupOne:
|
||||
leftPressed = IsButtonPressed(LEFT, bufVal);
|
||||
downPressed = IsButtonPressed(DOWN, bufVal);
|
||||
rightPressed = IsButtonPressed(RIGHT, bufVal);
|
||||
upPressed = IsButtonPressed(UP, bufVal);
|
||||
start = IsButtonPressed(START, bufVal);
|
||||
r3 = IsButtonPressed(R3, bufVal);
|
||||
l3 = IsButtonPressed(L3, bufVal);
|
||||
select = IsButtonPressed(SELECT, bufVal);
|
||||
break;
|
||||
case BufferIndex::PressedFlagsGroupTwo:
|
||||
squarePressed = IsButtonPressed(SQUARE, bufVal);
|
||||
crossPressed = IsButtonPressed(CROSS, bufVal);
|
||||
circlePressed = IsButtonPressed(CIRCLE, bufVal);
|
||||
trianglePressed = IsButtonPressed(TRIANGLE, bufVal);
|
||||
r1Pressed = IsButtonPressed(R1, bufVal);
|
||||
l1Pressed = IsButtonPressed(L1, bufVal);
|
||||
r2Pressed = IsButtonPressed(R2, bufVal);
|
||||
l2Pressed = IsButtonPressed(L2, bufVal);
|
||||
break;
|
||||
case BufferIndex::RightAnalogXVector:
|
||||
rightAnalogX = bufVal;
|
||||
break;
|
||||
case BufferIndex::RightAnalogYVector:
|
||||
rightAnalogY = bufVal;
|
||||
break;
|
||||
case BufferIndex::LeftAnalogXVector:
|
||||
leftAnalogX = bufVal;
|
||||
break;
|
||||
case BufferIndex::LeftAnalogYVector:
|
||||
leftAnalogY = bufVal;
|
||||
break;
|
||||
case BufferIndex::RightPressure:
|
||||
rightPressure = bufVal;
|
||||
break;
|
||||
case BufferIndex::LeftPressure:
|
||||
leftPressure = bufVal;
|
||||
break;
|
||||
case BufferIndex::UpPressure:
|
||||
upPressure = bufVal;
|
||||
break;
|
||||
case BufferIndex::DownPressure:
|
||||
downPressure = bufVal;
|
||||
break;
|
||||
case BufferIndex::TrianglePressure:
|
||||
trianglePressure = bufVal;
|
||||
break;
|
||||
case BufferIndex::CirclePressure:
|
||||
circlePressure = bufVal;
|
||||
break;
|
||||
case BufferIndex::CrossPressure:
|
||||
crossPressure = bufVal;
|
||||
break;
|
||||
case BufferIndex::SquarePressure:
|
||||
squarePressure = bufVal;
|
||||
break;
|
||||
case BufferIndex::L1Pressure:
|
||||
l1Pressure = bufVal;
|
||||
break;
|
||||
case BufferIndex::R1Pressure:
|
||||
r1Pressure = bufVal;
|
||||
break;
|
||||
case BufferIndex::L2Pressure:
|
||||
l2Pressure = bufVal;
|
||||
break;
|
||||
case BufferIndex::R2Pressure:
|
||||
r2Pressure = bufVal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
u8 PadData::PollControllerData(u16 bufIndex)
|
||||
{
|
||||
u8 byte = 0;
|
||||
const BufferIndex index = static_cast<BufferIndex>(bufIndex);
|
||||
switch (index)
|
||||
{
|
||||
case BufferIndex::PressedFlagsGroupOne:
|
||||
// Construct byte by combining flags if the buttons are pressed
|
||||
byte |= BitmaskOrZero(leftPressed, LEFT);
|
||||
byte |= BitmaskOrZero(downPressed, DOWN);
|
||||
byte |= BitmaskOrZero(rightPressed, RIGHT);
|
||||
byte |= BitmaskOrZero(upPressed, UP);
|
||||
byte |= BitmaskOrZero(start, START);
|
||||
byte |= BitmaskOrZero(r3, R3);
|
||||
byte |= BitmaskOrZero(l3, L3);
|
||||
byte |= BitmaskOrZero(select, SELECT);
|
||||
// We flip the bits because as mentioned below, 0 = pressed
|
||||
return ~byte;
|
||||
case BufferIndex::PressedFlagsGroupTwo:
|
||||
// Construct byte by combining flags if the buttons are pressed
|
||||
byte |= BitmaskOrZero(squarePressed, SQUARE);
|
||||
byte |= BitmaskOrZero(crossPressed, CROSS);
|
||||
byte |= BitmaskOrZero(circlePressed, CIRCLE);
|
||||
byte |= BitmaskOrZero(trianglePressed, TRIANGLE);
|
||||
byte |= BitmaskOrZero(r1Pressed, R1);
|
||||
byte |= BitmaskOrZero(l1Pressed, L1);
|
||||
byte |= BitmaskOrZero(r2Pressed, R2);
|
||||
byte |= BitmaskOrZero(l2Pressed, L2);
|
||||
// We flip the bits because as mentioned below, 0 = pressed
|
||||
return ~byte;
|
||||
case BufferIndex::RightAnalogXVector:
|
||||
return rightAnalogX;
|
||||
case BufferIndex::RightAnalogYVector:
|
||||
return rightAnalogY;
|
||||
case BufferIndex::LeftAnalogXVector:
|
||||
return leftAnalogX;
|
||||
case BufferIndex::LeftAnalogYVector:
|
||||
return leftAnalogY;
|
||||
case BufferIndex::RightPressure:
|
||||
return rightPressure;
|
||||
case BufferIndex::LeftPressure:
|
||||
return leftPressure;
|
||||
case BufferIndex::UpPressure:
|
||||
return upPressure;
|
||||
case BufferIndex::DownPressure:
|
||||
return downPressure;
|
||||
case BufferIndex::TrianglePressure:
|
||||
return trianglePressure;
|
||||
case BufferIndex::CirclePressure:
|
||||
return circlePressure;
|
||||
case BufferIndex::CrossPressure:
|
||||
return crossPressure;
|
||||
case BufferIndex::SquarePressure:
|
||||
return squarePressure;
|
||||
case BufferIndex::L1Pressure:
|
||||
return l1Pressure;
|
||||
case BufferIndex::R1Pressure:
|
||||
return r1Pressure;
|
||||
case BufferIndex::L2Pressure:
|
||||
return l2Pressure;
|
||||
case BufferIndex::R2Pressure:
|
||||
return r2Pressure;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool PadData::IsButtonPressed(ButtonResolver buttonResolver, u8 const& bufVal)
|
||||
{
|
||||
// Rather than the flags being SET if the button is pressed, it is the opposite
|
||||
// For example: 0111 1111 with `left` being the first bit indicates `left` is pressed.
|
||||
// So, we are forced to flip the pressed bits with a NOT first
|
||||
return (~bufVal & buttonResolver.buttonBitmask) > 0;
|
||||
}
|
||||
|
||||
u8 PadData::BitmaskOrZero(bool pressed, ButtonResolver buttonInfo)
|
||||
{
|
||||
return pressed ? buttonInfo.buttonBitmask : 0;
|
||||
}
|
||||
|
||||
// TODO - Vaser - kill with wxWidgets
|
||||
// TODO - Vaser - replace with this something better in Qt
|
||||
wxString PadData::RawPadBytesToString(int start, int end)
|
||||
{
|
||||
wxString str;
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
str += wxString::Format("%d", PollControllerData(i));
|
||||
if (i != end - 1)
|
||||
str += ", ";
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
void PadData::LogPadData(u8 const& port)
|
||||
{
|
||||
wxString pressedBytes = RawPadBytesToString(0, 2);
|
||||
wxString rightAnalogBytes = RawPadBytesToString(2, 4);
|
||||
wxString leftAnalogBytes = RawPadBytesToString(4, 6);
|
||||
wxString pressureBytes = RawPadBytesToString(6, 17);
|
||||
wxString fullLog =
|
||||
wxString::Format("[PAD %d] Raw Bytes: Pressed = [%s]\n", port + 1, pressedBytes) +
|
||||
wxString::Format("[PAD %d] Raw Bytes: Right Analog = [%s]\n", port + 1, rightAnalogBytes) +
|
||||
wxString::Format("[PAD %d] Raw Bytes: Left Analog = [%s]\n", port + 1, leftAnalogBytes) +
|
||||
wxString::Format("[PAD %d] Raw Bytes: Pressure = [%s]\n", port + 1, pressureBytes);
|
||||
controlLog(fullLog.ToUTF8());
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#include <fmt/core.h>
|
||||
|
||||
void PadData::UpdateControllerData(u16 bufIndex, u8 const bufVal) noexcept
|
||||
|
@ -92,37 +281,6 @@ u8 PadData::PollControllerData(u16 bufIndex) const noexcept
|
|||
return byte;
|
||||
}
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
// TODO - Vaser - kill with wxWidgets
|
||||
// TODO - Vaser - replace with this something better in Qt
|
||||
wxString PadData::RawPadBytesToString(int start, int end)
|
||||
{
|
||||
wxString str;
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
str += wxString::Format("%d", PollControllerData(i));
|
||||
if (i != end - 1)
|
||||
str += ", ";
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
void PadData::LogPadData(u8 const& port)
|
||||
{
|
||||
wxString pressedBytes = RawPadBytesToString(0, 2);
|
||||
wxString rightAnalogBytes = RawPadBytesToString(2, 4);
|
||||
wxString leftAnalogBytes = RawPadBytesToString(4, 6);
|
||||
wxString pressureBytes = RawPadBytesToString(6, 17);
|
||||
wxString fullLog =
|
||||
wxString::Format("[PAD %d] Raw Bytes: Pressed = [%s]\n", port + 1, pressedBytes) +
|
||||
wxString::Format("[PAD %d] Raw Bytes: Right Analog = [%s]\n", port + 1, rightAnalogBytes) +
|
||||
wxString::Format("[PAD %d] Raw Bytes: Left Analog = [%s]\n", port + 1, leftAnalogBytes) +
|
||||
wxString::Format("[PAD %d] Raw Bytes: Pressure = [%s]\n", port + 1, pressureBytes);
|
||||
controlLog(fullLog.ToUTF8());
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
std::string PadData::RawPadBytesToString(int start, int end)
|
||||
{
|
||||
std::string str;
|
||||
|
|
|
@ -15,6 +15,122 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
|
||||
class PadData
|
||||
{
|
||||
public:
|
||||
/// Constants
|
||||
static const u8 ANALOG_VECTOR_NEUTRAL = 127;
|
||||
|
||||
enum class BufferIndex
|
||||
{
|
||||
PressedFlagsGroupOne,
|
||||
PressedFlagsGroupTwo,
|
||||
RightAnalogXVector,
|
||||
RightAnalogYVector,
|
||||
LeftAnalogXVector,
|
||||
LeftAnalogYVector,
|
||||
RightPressure,
|
||||
LeftPressure,
|
||||
UpPressure,
|
||||
DownPressure,
|
||||
TrianglePressure,
|
||||
CirclePressure,
|
||||
CrossPressure,
|
||||
SquarePressure,
|
||||
L1Pressure,
|
||||
R1Pressure,
|
||||
L2Pressure,
|
||||
R2Pressure
|
||||
};
|
||||
|
||||
/// Pressure Buttons - 0-255
|
||||
u8 circlePressure = 0;
|
||||
u8 crossPressure = 0;
|
||||
u8 squarePressure = 0;
|
||||
u8 trianglePressure = 0;
|
||||
u8 downPressure = 0;
|
||||
u8 leftPressure = 0;
|
||||
u8 rightPressure = 0;
|
||||
u8 upPressure = 0;
|
||||
u8 l1Pressure = 0;
|
||||
u8 l2Pressure = 0;
|
||||
u8 r1Pressure = 0;
|
||||
u8 r2Pressure = 0;
|
||||
|
||||
/// Pressure Button Flags
|
||||
/// NOTE - It shouldn't be possible to depress a button while also having no pressure
|
||||
/// But for the sake of completeness, it should be tracked.
|
||||
bool circlePressed = false;
|
||||
bool crossPressed = false;
|
||||
bool squarePressed = false;
|
||||
bool trianglePressed = false;
|
||||
bool downPressed = false;
|
||||
bool leftPressed = false;
|
||||
bool rightPressed = false;
|
||||
bool upPressed = false;
|
||||
bool l1Pressed = false;
|
||||
bool l2Pressed = false;
|
||||
bool r1Pressed = false;
|
||||
bool r2Pressed = false;
|
||||
|
||||
/// Normal (un)pressed buttons
|
||||
bool select = false;
|
||||
bool start = false;
|
||||
bool l3 = false;
|
||||
bool r3 = false;
|
||||
|
||||
/// Analog Sticks - 0-255 (127 center)
|
||||
u8 leftAnalogX = ANALOG_VECTOR_NEUTRAL;
|
||||
u8 leftAnalogY = ANALOG_VECTOR_NEUTRAL;
|
||||
u8 rightAnalogX = ANALOG_VECTOR_NEUTRAL;
|
||||
u8 rightAnalogY = ANALOG_VECTOR_NEUTRAL;
|
||||
|
||||
// Given the input buffer and the current index, updates the correct field(s)
|
||||
void UpdateControllerData(u16 bufIndex, u8 const& bufVal);
|
||||
u8 PollControllerData(u16 bufIndex);
|
||||
|
||||
// Prints current PadData to the Controller Log filter which disabled by default
|
||||
void LogPadData(u8 const& port);
|
||||
|
||||
private:
|
||||
struct ButtonResolver
|
||||
{
|
||||
u8 buttonBitmask;
|
||||
};
|
||||
|
||||
const ButtonResolver LEFT = ButtonResolver{0b10000000};
|
||||
const ButtonResolver DOWN = ButtonResolver{0b01000000};
|
||||
const ButtonResolver RIGHT = ButtonResolver{0b00100000};
|
||||
const ButtonResolver UP = ButtonResolver{0b00010000};
|
||||
const ButtonResolver START = ButtonResolver{0b00001000};
|
||||
const ButtonResolver R3 = ButtonResolver{0b00000100};
|
||||
const ButtonResolver L3 = ButtonResolver{0b00000010};
|
||||
const ButtonResolver SELECT = ButtonResolver{0b00000001};
|
||||
|
||||
const ButtonResolver SQUARE = ButtonResolver{0b10000000};
|
||||
const ButtonResolver CROSS = ButtonResolver{0b01000000};
|
||||
const ButtonResolver CIRCLE = ButtonResolver{0b00100000};
|
||||
const ButtonResolver TRIANGLE = ButtonResolver{0b00010000};
|
||||
const ButtonResolver R1 = ButtonResolver{0b00001000};
|
||||
const ButtonResolver L1 = ButtonResolver{0b00000100};
|
||||
const ButtonResolver R2 = ButtonResolver{0b00000010};
|
||||
const ButtonResolver L2 = ButtonResolver{0b00000001};
|
||||
|
||||
// Checks and returns if button a is pressed or not
|
||||
bool IsButtonPressed(ButtonResolver buttonResolver, u8 const& bufVal);
|
||||
u8 BitmaskOrZero(bool pressed, ButtonResolver buttonInfo);
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
wxString RawPadBytesToString(int start, int end);
|
||||
#else
|
||||
std::string RawPadBytesToString(int start, int end);
|
||||
#endif
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
class PadData
|
||||
{
|
||||
public:
|
||||
|
@ -104,24 +220,24 @@ public:
|
|||
};
|
||||
/// NOTE - It shouldn't be possible to depress a button while also having no pressure
|
||||
/// But for the sake of completeness, it should be tracked.
|
||||
ButtonFlag m_circlePressed {0b00100000};
|
||||
ButtonFlag m_crossPressed {0b01000000};
|
||||
ButtonFlag m_squarePressed {0b10000000};
|
||||
ButtonFlag m_trianglePressed {0b00010000};
|
||||
ButtonFlag m_downPressed {0b01000000};
|
||||
ButtonFlag m_leftPressed {0b10000000};
|
||||
ButtonFlag m_rightPressed {0b00100000};
|
||||
ButtonFlag m_upPressed {0b00010000};
|
||||
ButtonFlag m_l1Pressed {0b00000100};
|
||||
ButtonFlag m_l2Pressed {0b00000001};
|
||||
ButtonFlag m_r1Pressed {0b00001000};
|
||||
ButtonFlag m_r2Pressed {0b00000010};
|
||||
ButtonFlag m_circlePressed{0b00100000};
|
||||
ButtonFlag m_crossPressed{0b01000000};
|
||||
ButtonFlag m_squarePressed{0b10000000};
|
||||
ButtonFlag m_trianglePressed{0b00010000};
|
||||
ButtonFlag m_downPressed{0b01000000};
|
||||
ButtonFlag m_leftPressed{0b10000000};
|
||||
ButtonFlag m_rightPressed{0b00100000};
|
||||
ButtonFlag m_upPressed{0b00010000};
|
||||
ButtonFlag m_l1Pressed{0b00000100};
|
||||
ButtonFlag m_l2Pressed{0b00000001};
|
||||
ButtonFlag m_r1Pressed{0b00001000};
|
||||
ButtonFlag m_r2Pressed{0b00000010};
|
||||
|
||||
/// Normal (un)pressed buttons
|
||||
ButtonFlag m_select {0b00000001};
|
||||
ButtonFlag m_start {0b00001000};
|
||||
ButtonFlag m_l3 {0b00000010};
|
||||
ButtonFlag m_r3 {0b00000100};
|
||||
ButtonFlag m_select{0b00000001};
|
||||
ButtonFlag m_start{0b00001000};
|
||||
ButtonFlag m_l3{0b00000010};
|
||||
ButtonFlag m_r3{0b00000100};
|
||||
|
||||
// Given the input buffer and the current index, updates the correct field(s)
|
||||
void UpdateControllerData(u16 bufIndex, u8 const bufVal) noexcept;
|
||||
|
@ -138,3 +254,5 @@ private:
|
|||
std::string RawPadBytesToString(int start, int end);
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue