mirror of https://github.com/PCSX2/pcsx2.git
gsdx-debug: use hex number for texture pointer
Easier to grep
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parent
7609fdc576
commit
f665180d11
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@ -136,13 +136,13 @@ public:
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"\tY:%d\n\n"
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, XYOFFSET.OFX, XYOFFSET.OFY);
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fprintf(fp, "TEX0\n"
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"\tTBP0:%d\n"
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"\tTBP0:0x%x\n"
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"\tTBW:%d\n"
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"\tPSM:0x%x\n"
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"\tTW:%d\n"
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"\tTCC:%d\n"
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"\tTFX:%d\n"
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"\tCBP:%d\n"
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"\tCBP:0x%x\n"
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"\tCPSM:0x%x\n"
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"\tCSM:%d\n"
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"\tCSA:%d\n"
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@ -160,7 +160,7 @@ public:
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, TEX1.LCM, TEX1.MXL, TEX1.MMAG, TEX1.MMIN, TEX1.MTBA, TEX1.L, TEX1.K);
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fprintf(fp, "TEX2\n"
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"\tPSM:0x%x\n"
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"\tCBP:%d\n"
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"\tCBP:0x%x\n"
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"\tCPSM:0x%x\n"
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"\tCSM:%d\n"
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"\tCSA:%d\n"
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@ -202,16 +202,16 @@ public:
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"\tFBA:%d\n\n"
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, FBA.FBA);
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fprintf(fp, "FRAME\n"
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"\tFBP:%d\n"
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"\tFBP (*32):0x%x\n"
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"\tFBW:%d\n"
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"\tPSM:0x%x\n"
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"\tFBMSK:%d\n\n"
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, FRAME.FBP, FRAME.FBW, FRAME.PSM, FRAME.FBMSK);
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, FRAME.FBP*32, FRAME.FBW, FRAME.PSM, FRAME.FBMSK);
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fprintf(fp, "ZBUF\n"
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"\tZBP:%d\n"
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"\tZBP (*32):0x%x\n"
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"\tPSM:0x%x\n"
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"\tZMSK:%d\n\n"
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, ZBUF.ZBP, ZBUF.PSM, ZBUF.ZMSK);
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, ZBUF.ZBP*32, ZBUF.PSM, ZBUF.ZMSK);
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fclose(fp);
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}
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@ -174,11 +174,11 @@ public:
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fprintf(fp, "BITBLTBUF\n"
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"\tSBW:%d\n"
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"\tSBP:%d\n"
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"\tSBP:0x%x\n"
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"\tSPSM:%d\n"
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"\tDBW:%d\n"
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"\tDPSM:%d\n"
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"\tDBP:%d\n\n"
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"\tDBP:0x%x\n\n"
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, BITBLTBUF.SBW, BITBLTBUF.SBP, BITBLTBUF.SPSM, BITBLTBUF.DBW, BITBLTBUF.DPSM, BITBLTBUF.DBP);
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fprintf(fp, "TRXDIR\n"
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