pcsx2 gui: uses a combo box for Vsync

The possible values are
* Disabled
* Enabled
* Adaptive Vsync (the new possibility)
This commit is contained in:
Gregory Hainaut 2017-07-14 15:15:37 +02:00
parent e8636136c8
commit f5838c5178
5 changed files with 44 additions and 13 deletions

View File

@ -63,6 +63,13 @@ enum GamefixId
GamefixId_COUNT GamefixId_COUNT
}; };
enum class VsyncMode
{
Off,
On,
Adaptive,
};
// Template function for casting enumerations to their underlying type // Template function for casting enumerations to their underlying type
template <typename Enumeration> template <typename Enumeration>
typename std::underlying_type<Enumeration>::type enum_cast(Enumeration E) typename std::underlying_type<Enumeration>::type enum_cast(Enumeration E)
@ -291,9 +298,9 @@ struct Pcsx2Config
bool DisableOutput; bool DisableOutput;
int VsyncQueueSize; int VsyncQueueSize;
bool FrameLimitEnable; bool FrameLimitEnable;
bool FrameSkipEnable; bool FrameSkipEnable;
bool VsyncEnable; VsyncMode VsyncEnable;
int FramesToDraw; // number of consecutive frames (fields) to render int FramesToDraw; // number of consecutive frames (fields) to render
int FramesToSkip; // number of consecutive frames (fields) to skip int FramesToSkip; // number of consecutive frames (fields) to skip

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@ -201,7 +201,7 @@ Pcsx2Config::GSOptions::GSOptions()
{ {
FrameLimitEnable = true; FrameLimitEnable = true;
FrameSkipEnable = false; FrameSkipEnable = false;
VsyncEnable = false; VsyncEnable = VsyncMode::Off;
SynchronousMTGS = false; SynchronousMTGS = false;
DisableOutput = false; DisableOutput = false;
@ -225,7 +225,7 @@ void Pcsx2Config::GSOptions::LoadSave( IniInterface& ini )
IniEntry( FrameLimitEnable ); IniEntry( FrameLimitEnable );
IniEntry( FrameSkipEnable ); IniEntry( FrameSkipEnable );
IniEntry( VsyncEnable ); ini.EnumEntry( L"VsyncEnable", VsyncEnable, NULL, VsyncEnable );
IniEntry( LimitScalar ); IniEntry( LimitScalar );
IniEntry( FramerateNTSC ); IniEntry( FramerateNTSC );
@ -240,7 +240,15 @@ int Pcsx2Config::GSOptions::GetVsync() const
if (g_LimiterMode == Limit_Turbo) if (g_LimiterMode == Limit_Turbo)
return 0; return 0;
return VsyncEnable; // D3D only support a boolean state. OpenGL waits a number of vsync
// interrupt (negative value for late vsync).
switch (VsyncEnable) {
case VsyncMode::Adaptive: return -1;
case VsyncMode::Off: return 0;
case VsyncMode::On: return 1;
default: return 0;
}
} }
const wxChar *const tbl_GamefixNames[] = const wxChar *const tbl_GamefixNames[] =

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@ -356,7 +356,7 @@ static void _ApplySettings( const Pcsx2Config& src, Pcsx2Config& fixup )
if( overrides.ProfilingMode ) if( overrides.ProfilingMode )
{ {
fixup.GS.FrameLimitEnable = false; fixup.GS.FrameLimitEnable = false;
fixup.GS.VsyncEnable = false; fixup.GS.VsyncEnable = VsyncMode::Off;
} }
wxString gameCRC; wxString gameCRC;

View File

@ -267,6 +267,7 @@ namespace Panels
{ {
protected: protected:
wxComboBox* m_combo_AspectRatio; wxComboBox* m_combo_AspectRatio;
wxComboBox* m_combo_vsync;
wxTextCtrl* m_text_Zoom; wxTextCtrl* m_text_Zoom;

View File

@ -32,11 +32,22 @@ Panels::GSWindowSettingsPanel::GSWindowSettingsPanel( wxWindow* parent )
_("Widescreen (16:9)") _("Widescreen (16:9)")
}; };
// Warning must match the order of the VsyncMode Enum
const wxString vsync_label[] =
{
_("Disabled"),
_("Standard"),
_("Adaptive"),
};
m_text_Zoom = CreateNumericalTextCtrl( this, 5 ); m_text_Zoom = CreateNumericalTextCtrl( this, 5 );
m_combo_AspectRatio = new wxComboBox( this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, m_combo_AspectRatio = new wxComboBox( this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,
ArraySize(aspect_ratio_labels), aspect_ratio_labels, wxCB_READONLY ); ArraySize(aspect_ratio_labels), aspect_ratio_labels, wxCB_READONLY );
m_combo_vsync = new wxComboBox( this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,
ArraySize(vsync_label), vsync_label, wxCB_READONLY );
m_text_WindowWidth = CreateNumericalTextCtrl( this, 5 ); m_text_WindowWidth = CreateNumericalTextCtrl( this, 5 );
m_text_WindowHeight = CreateNumericalTextCtrl( this, 5 ); m_text_WindowHeight = CreateNumericalTextCtrl( this, 5 );
@ -47,7 +58,6 @@ Panels::GSWindowSettingsPanel::GSWindowSettingsPanel( wxWindow* parent )
m_check_HideMouse = new pxCheckBox( this, _("Always hide mouse cursor") ); m_check_HideMouse = new pxCheckBox( this, _("Always hide mouse cursor") );
m_check_CloseGS = new pxCheckBox( this, _("Hide window when paused") ); m_check_CloseGS = new pxCheckBox( this, _("Hide window when paused") );
m_check_Fullscreen = new pxCheckBox( this, _("Default to fullscreen mode on open") ); m_check_Fullscreen = new pxCheckBox( this, _("Default to fullscreen mode on open") );
m_check_VsyncEnable = new pxCheckBox( this, _("Wait for Vsync on refresh") );
m_check_DclickFullscreen = new pxCheckBox( this, _("Double-click toggles fullscreen mode") ); m_check_DclickFullscreen = new pxCheckBox( this, _("Double-click toggles fullscreen mode") );
m_check_AspectRatioSwitch = new pxCheckBox(this, _("Switch to 4:3 aspect ratio when an FMV plays")); m_check_AspectRatioSwitch = new pxCheckBox(this, _("Switch to 4:3 aspect ratio when an FMV plays"));
//m_check_ExclusiveFS = new pxCheckBox( this, _("Use exclusive fullscreen mode (if available)") ); //m_check_ExclusiveFS = new pxCheckBox( this, _("Use exclusive fullscreen mode (if available)") );
@ -55,7 +65,7 @@ Panels::GSWindowSettingsPanel::GSWindowSettingsPanel( wxWindow* parent )
m_text_Zoom->SetToolTip( pxEt( L"Zoom = 100: Fit the entire image to the window without any cropping.\nAbove/Below 100: Zoom In/Out\n0: Automatic-Zoom-In untill the black-bars are gone (Aspect ratio is kept, some of the image goes out of screen).\n NOTE: Some games draw their own black-bars, which will not be removed with '0'.\n\nKeyboard: CTRL + NUMPAD-PLUS: Zoom-In, CTRL + NUMPAD-MINUS: Zoom-Out, CTRL + NUMPAD-*: Toggle 100/0" m_text_Zoom->SetToolTip( pxEt( L"Zoom = 100: Fit the entire image to the window without any cropping.\nAbove/Below 100: Zoom In/Out\n0: Automatic-Zoom-In untill the black-bars are gone (Aspect ratio is kept, some of the image goes out of screen).\n NOTE: Some games draw their own black-bars, which will not be removed with '0'.\n\nKeyboard: CTRL + NUMPAD-PLUS: Zoom-In, CTRL + NUMPAD-MINUS: Zoom-Out, CTRL + NUMPAD-*: Toggle 100/0"
) ); ) );
m_check_VsyncEnable->SetToolTip( pxEt( L"Vsync eliminates screen tearing but typically has a big performance hit. It usually only applies to fullscreen mode, and may not work with all GS plugins." m_combo_vsync->SetToolTip( pxEt( L"Vsync eliminates screen tearing but typically has a big performance hit. It usually only applies to fullscreen mode, and may not work with all GS plugins."
) ); ) );
m_check_HideMouse->SetToolTip( pxEt( L"Check this to force the mouse cursor invisible inside the GS window; useful if using the mouse as a primary control device for gaming. By default the mouse auto-hides after 2 seconds of inactivity." m_check_HideMouse->SetToolTip( pxEt( L"Check this to force the mouse cursor invisible inside the GS window; useful if using the mouse as a primary control device for gaming. By default the mouse auto-hides after 2 seconds of inactivity."
@ -91,6 +101,11 @@ Panels::GSWindowSettingsPanel::GSWindowSettingsPanel( wxWindow* parent )
s_AspectRatio += Label(_("Zoom:")) | StdExpand(); s_AspectRatio += Label(_("Zoom:")) | StdExpand();
s_AspectRatio += m_text_Zoom; s_AspectRatio += m_text_Zoom;
wxFlexGridSizer& s_vsync( *new wxFlexGridSizer( 2, StdPadding, StdPadding ) );
s_vsync.AddGrowableCol( 1 );
s_vsync += Label(_("Wait for Vsync on refresh:")) | pxMiddle;
s_vsync += m_combo_vsync | pxExpand;
*this += s_AspectRatio | StdExpand(); *this += s_AspectRatio | StdExpand();
*this += m_check_SizeLock; *this += m_check_SizeLock;
@ -105,7 +120,7 @@ Panels::GSWindowSettingsPanel::GSWindowSettingsPanel( wxWindow* parent )
//*this += m_check_ExclusiveFS; //*this += m_check_ExclusiveFS;
*this += new wxStaticLine( this ) | StdExpand(); *this += new wxStaticLine( this ) | StdExpand();
*this += m_check_VsyncEnable; *this += s_vsync;
wxBoxSizer* centerSizer = new wxBoxSizer( wxVERTICAL ); wxBoxSizer* centerSizer = new wxBoxSizer( wxVERTICAL );
*centerSizer += GetSizer() | pxCenter; *centerSizer += GetSizer() | pxCenter;
@ -140,8 +155,8 @@ void Panels::GSWindowSettingsPanel::ApplyConfigToGui( AppConfig& configToApply,
m_text_WindowHeight ->ChangeValue( wxsFormat( L"%d", conf.WindowSize.GetHeight() ) ); m_text_WindowHeight ->ChangeValue( wxsFormat( L"%d", conf.WindowSize.GetHeight() ) );
} }
m_check_VsyncEnable->SetValue( configToApply.EmuOptions.GS.VsyncEnable ); m_combo_vsync->SetSelection(enum_cast(configToApply.EmuOptions.GS.VsyncEnable));
m_check_VsyncEnable->Enable ( !configToApply.EnablePresets );//grayed-out when presets are enabled m_combo_vsync->Enable( !configToApply.EnablePresets );//grayed-out when presets are enabled
} }
void Panels::GSWindowSettingsPanel::Apply() void Panels::GSWindowSettingsPanel::Apply()
@ -157,7 +172,7 @@ void Panels::GSWindowSettingsPanel::Apply()
appconf.AspectRatio = (AspectRatioType)m_combo_AspectRatio->GetSelection(); appconf.AspectRatio = (AspectRatioType)m_combo_AspectRatio->GetSelection();
appconf.Zoom = Fixed100::FromString( m_text_Zoom->GetValue() ); appconf.Zoom = Fixed100::FromString( m_text_Zoom->GetValue() );
gsconf.VsyncEnable = m_check_VsyncEnable->GetValue(); gsconf.VsyncEnable = static_cast<VsyncMode>(m_combo_vsync->GetSelection());
appconf.IsToggleFullscreenOnDoubleClick = m_check_DclickFullscreen->GetValue(); appconf.IsToggleFullscreenOnDoubleClick = m_check_DclickFullscreen->GetValue();
appconf.IsToggleAspectRatioSwitch = m_check_AspectRatioSwitch->GetValue(); appconf.IsToggleAspectRatioSwitch = m_check_AspectRatioSwitch->GetValue();