mirror of https://github.com/PCSX2/pcsx2.git
gsdx linux: uses OGL device by default instead of GSnull. Issue arise when renderer is 0 -> device is GSnull but GSRenderer is ogl
debian: fix some typo git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5213 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -2,15 +2,14 @@ Source: pcsx2.snapshot
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Section: contrib/games
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Priority: optional
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Maintainer: Gregory Hainaut <gregory.hainaut@gmail.com>
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# WARNING Natty need at least cmake 2.8.5 (multiarch issue)
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Build-Depends: cmake (>= 2.8.5),
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debhelper (>= 9),
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debhelper (>= 8.9),
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dpkg-dev (>= 1.15.7),
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libasound2-dev,
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libbz2-dev,
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libgl1-mesa-dev,
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# Future GSdx version will need glew1.6. Only Oneiric have it...
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libglew-dev (>= 1.6)| libglew1.5-dev,
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# GSdx need glew1.6 and would love glew1.7
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libglew-dev (>= 1.6)| libglew1.6-dev,
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libglu1-mesa-dev,
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libgtk2.0-dev (>= 2.16),
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libjpeg-dev,
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@ -33,7 +32,7 @@ Architecture: i386
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# manually add nvidia-cg-toolkit for zzogl (cg pacakge does not provide symbol or shlibs files)
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# recommand libasound for alsa plugin for pulseaudio
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Depends: ${shlibs:Depends}, ${misc:Depends},
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libcg | nvidia-cg-toolkit (>= 2.1),
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libcg | nvidia-cg-toolkit (>= 2.1)
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Recommends: libasound2-plugins
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Conflicts: pcsx2,
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pcsx2-data-unstable,
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@ -48,8 +47,6 @@ Description: Playstation 2 emulator
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WARNING: It requires a CPU with SSE2 instructions. If your CPU does not support
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this instruction set, it does not have enough horse power to run this emulator
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anyway.
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.
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This package includes the main binary file.
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Package: pcsx2-unstable-dbg
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Section: contrib/debug
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@ -2,5 +2,5 @@
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needs="X11" \
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section="Applications/Emulators" \
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title="pcsx2" \
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longtitle="A playstation 2 emulators" \
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longtitle="A playstation 2 emulator" \
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command="/usr/games/pcsx2"
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@ -245,10 +245,10 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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#ifdef ENABLE_SDL_DEV
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case 2: dev = new GSDeviceSDL(); break;
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#endif
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case 3: dev = new GSDeviceNull(); break;
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#ifdef _LINUX
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case 4: dev = new GSDeviceOGL(); break;
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#endif
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case 3: dev = new GSDeviceNull(); break;
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}
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if(dev == NULL)
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