gsdx: fix initialization list order

In file included from GSRenderer.cpp:23:0:
GSRenderer.h: In constructor ‘GSRenderer::GSRenderer()’:
GSRenderer.h:58:12: warning: ‘GSRenderer::m_dev’ will be initialized after [-Wreorder]
  GSDevice* m_dev;
            ^
GSRenderer.h:52:13: warning:   ‘GSVector2i GSRenderer::m_real_size’ [-Wreorder]
  GSVector2i m_real_size;
             ^
GSRenderer.cpp:32:1: warning:   when initialized here [-Wreorder]
This commit is contained in:
Gregory Hainaut 2016-07-07 21:29:23 +02:00
parent a735e2b58f
commit f450056626
1 changed files with 1 additions and 1 deletions

View File

@ -35,9 +35,9 @@ GSRenderer::GSRenderer()
, m_control_key(false) , m_control_key(false)
, m_framelimit(false) , m_framelimit(false)
, m_texture_shuffle(false) , m_texture_shuffle(false)
, m_real_size(0,0)
, m_wnd(NULL) , m_wnd(NULL)
, m_dev(NULL) , m_dev(NULL)
, m_real_size(0,0)
{ {
m_GStitleInfoBuffer[0] = 0; m_GStitleInfoBuffer[0] = 0;