From f340b5ebd0835e6d215eb7bc26597ac60a004396 Mon Sep 17 00:00:00 2001 From: PCSX2 Bot Date: Sun, 1 Sep 2024 00:02:05 +0000 Subject: [PATCH] Qt: Update Base Translation --- pcsx2-qt/Translations/pcsx2-qt_en.ts | 1809 ++++++++++++++++++-------- 1 file changed, 1290 insertions(+), 519 deletions(-) diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 5ad67c60f8..0a49e0856c 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -2085,17 +2085,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - + Saving CDVD block dump to '{}'. - + Precaching CDVD @@ -2181,34 +2181,34 @@ Leaderboard Position: {1} of {2} - + Controller Port %1 - + No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - + Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -2687,17 +2687,17 @@ Leaderboard Position: {1} of {2} ControllerCustomSettingsWidget - + Restore Default Settings - + Browse... - + Select File @@ -2933,33 +2933,33 @@ Leaderboard Position: {1} of {2} - + Not Configured - - + + %1% - + Set Frequency - + Frequency: - + Macro will not repeat. - + Macro will toggle buttons every %1 frames. @@ -2967,12 +2967,12 @@ Leaderboard Position: {1} of {2} ControllerMacroWidget - + Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3275,181 +3275,142 @@ You cannot undo this action. CpuWidget - + Registers - + Functions - - Module - - - - - Version - - - - - Count - - - - - Refresh - - - - - Filter - - - - + Memory Search - + Memory - + Breakpoints - + Threads - + Active Call Stack - + Saved Addresses - - Breakpoint List Context Menu + + Globals - - - New + + Locals - - Edit - - - - - - - Copy - - - - - - Delete + + Parameters - - - + Breakpoint List Context Menu + + + + + + New + + + + + Edit + + + + + + + Copy + + + + + + Delete + + + + + + + Copy all as CSV - - + + Paste from CSV - + Thread List Context Menu - - - Demangle Symbols - "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ - - - - - - Copy Function Name - - - - - - Copy Function Address - - - - - - + Go to in Disassembly - - + + Load from Settings - - + + Save to Settings - - - + Go to in Memory View - + Copy Address - + Copy Text - - - Module Tree - - - - + Stack List Context Menu @@ -3958,49 +3919,48 @@ Do you want to overwrite? - + Copy Address - + Copy Instruction Hex - + NOP Instruction(s) - + Run to Cursor - + Follow Branch - + Go to in Memory View - - + Add Function - - + + Rename Function - + Remove Function @@ -4036,105 +3996,88 @@ Do you want to overwrite? - - Add Function Error - - - - - A function entry point already exists here. Consider renaming instead. - - - - - - Function will be (0x%1) instructions long. -Enter function name - - - - + Function name - - + + Rename Function Error - + Function name cannot be nothing. - + No function / symbol is currently selected. - + Restore Function Error - + Unable to stub selected address. - + &Copy Instruction Text - + Copy Function Name - + Restore Instruction(s) - + Asse&mble new Instruction(s) - + &Jump to Cursor - + Toggle &Breakpoint - + &Go to Address - + Restore Function - + Stub (NOP) Function - + Show &Opcode - + %1 NOT VALID ADDRESS @@ -10433,6 +10376,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + GlobalVariableTreeWidget + + + unknown function + + + GraphicsSettingsWidget @@ -10490,8 +10441,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -10503,8 +10454,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -10568,9 +10519,9 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - + + + None @@ -10595,8 +10546,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -10712,7 +10663,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Rendering @@ -10723,38 +10674,38 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Off - + Texture Filtering: - + Nearest - + Bilinear (Forced) - + Bilinear (PS2) - + Bilinear (Forced excluding sprite) @@ -10836,83 +10787,83 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Texture Preloading: - + Partial - + Full (Hash Cache) - + Software Rendering Threads: - + Skip Draw Range: - + Disable Depth Conversion - + GPU Palette Conversion - + Manual Hardware Renderer Fixes - + Spin GPU During Readbacks - + Spin CPU During Readbacks - + threads - - + + Mipmapping - + Auto Flush - + Hardware Fixes @@ -10927,14 +10878,14 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + CPU Sprite Render Size: - - - + + + 0 (Disabled) @@ -10942,63 +10893,63 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - + Disable Safe Features - + Preload Frame Data @@ -11009,106 +10960,106 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + 1 (Normal) - + 2 (Aggressive) - + Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - - - + + + Disabled (Default) - + Enabled (Exact Match) - + Enabled (Check Inside Target) - + Upscaling Fixes - + Half Pixel Offset: - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Round Sprite: - + Half - + Full - + Texture Offsets: - + X: - + Y: - + Merge Sprite - + Align Sprite @@ -11159,293 +11110,293 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Sprites Only - + Sprites/Triangles - + Blended Sprites/Triangles - + Auto Flush: - + Enabled (Sprites Only) - + Enabled (All Primitives) - + Texture Inside RT: - + Inside Target - + Merge Targets - + Disable Partial Source Invalidation - + Read Targets When Closing - + Estimate Texture Region - + Disable Render Fixes - + Align To Native - + Unscaled Palette Texture Draws - + Bilinear Dirty Upscale: - + Force Bilinear - + Force Nearest - + Texture Replacement - + Search Directory - - + + Browse... - - + + Open... - - + + Reset - + PCSX2 will dump and load texture replacements from this directory. - + Options - + Dump Textures - + Dump Mipmaps - + Dump FMV Textures - + Load Textures - + Native Scaling - + Normal - + Aggressive - + Force Even Sprite Position - + Precache Textures - + Post-Processing - + Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - - + + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Sharpness: - + FXAA - + Filters - + TV Shader: - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) - + Shade Boost - + Brightness: - + Contrast: @@ -11455,64 +11406,65 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + OSD - + On-Screen Display - + OSD Scale: - + Show Indicators - + Show Resolution - + Show Inputs - + Show GPU Usage - + Show Settings - + Show FPS - + Disable Mailbox Presentation + Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. - + Extended Upscaling Multipliers @@ -11528,218 +11480,218 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics - + Asynchronous Texture Loading - + Saturation: - + Show CPU Usage - + Warn About Unsafe Settings - + Recording - + Video Dumping Directory - + Capture Setup - + OSD Messages Position: - + Left (Default) - + OSD Performance Position: - + Right (Default) - + Show Frame Times - + Show PCSX2 Version - + Show Hardware Info - + Show Input Recording Status - + Show Video Capture Status - + capture - + Container: - - + + Codec: - - + + Extra Arguments - + Capture Audio - + Format: - + Resolution: - + x - + Auto - + Capture Video - + Advanced Advanced here refers to the advanced graphics options. - + Advanced Options - + Hardware Download Mode: - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + GS Dump Compression: - + Uncompressed - + LZMA (xz) - + Zstandard (zst) - + Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. @@ -11749,30 +11701,30 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - + Allow Exclusive Fullscreen: - + Disallowed - + Allowed @@ -11792,7 +11744,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages @@ -12008,7 +11960,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Framebuffer Conversion @@ -12560,7 +12512,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Left @@ -12589,7 +12541,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Right @@ -14366,14 +14318,14 @@ Right click to clear binding - - + + Change Disc - + Load State @@ -14888,13 +14840,13 @@ Right click to clear binding - + Start Big Picture Mode - + Big Picture In Toolbar @@ -14966,294 +14918,294 @@ Are you sure you want to continue? - + WARNING: Memory Card Busy - + Confirm Shutdown - + Are you sure you want to shut down the virtual machine? - + Save State For Resume - - - - - - + + + + + + Error - + You must select a disc to change discs. - + Properties... - + Set Cover Image... - + Exclude From List - + Reset Play Time - + Check Wiki Page - + Default Boot - + Fast Boot - + Full Boot - + Boot and Debug - + Add Search Directory... - + Start File - + Start Disc - + Select Disc Image - + Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - + Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. - + Input Recording Failed - + Failed to create file: {} - + Input Recording Files (*.p2m2) - + Input Playback Failed - + Failed to open file: {} - + Paused - + Load State Failed - + Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget - + Stop Big Picture Mode - + Exit Big Picture In Toolbar - + Game Properties - + Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: - + This save state does not exist. - + Select Cover Image - + Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error - + Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' - + Failed to remove '%1' - - + + Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - + Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15262,43 +15214,43 @@ Do you want to load this state, or start from a fresh boot? - + Fresh Boot - + Delete And Boot - + Failed to delete save state file '%1'. - + Load State File... - + Load From File... - - + + Select Save State File - + Save States (*.p2s) - + Delete Save States... @@ -15313,80 +15265,80 @@ Do you want to load this state, or start from a fresh boot? - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) - + Undo Load State - + Resume (%2) - + Load Slot %1 (%2) - - + + Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - + %1 save states deleted. - + Save To File... - + Empty - + Save Slot %1 (%2) - + Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - + Reset @@ -16237,6 +16189,67 @@ This action cannot be reversed, and you will lose any saves on the card. + + NewFunctionDialog + + + No existing function found. + + + + + No next symbol found. + + + + + Size is invalid. + + + + + Size is not a multiple of 4. + + + + + A function already exists at that address. + + + + + Cannot create symbol source. + + + + + Cannot create symbol. + + + + + Cannot Create Function + + + + + NewGlobalVariableDialog + + + Cannot create symbol source. + + + + + Cannot create symbol. + + + + + Cannot Create Global Variable + + + NewInputRecordingDlg @@ -16292,6 +16305,188 @@ This action cannot be reversed, and you will lose any saves on the card. + + NewLocalVariableDialog + + + + Invalid function. + + + + + Cannot determine stack frame size of selected function. + + + + + Cannot create symbol source. + + + + + Cannot create symbol. + + + + + Cannot Create Local Variable + + + + + NewParameterVariableDialog + + + + Invalid function. + + + + + Invalid storage type. + + + + + Cannot determine stack frame size of selected function. + + + + + Cannot create symbol source. + + + + + Cannot create symbol. + + + + + Cannot Create Parameter Variable + + + + + NewSymbolDialog + + + Dialog + + + + + Name + + + + + Address + + + + + + Register + + + + + Stack Pointer Offset + + + + + Size + + + + + Custom + + + + + Existing Functions + + + + + Shrink to avoid overlaps + + + + + Do not modify + + + + + Type + + + + + Function + + + + + Global + + + + + Stack + + + + + Fill existing function (%1 bytes) + + + + + Fill existing function (none found) + + + + + Fill space (%1 bytes) + + + + + Fill space (no next symbol) + + + + + Fill existing function + + + + + Fill space + + + + + Name is empty. + + + + + Address is not valid. + + + + + Address is not aligned. + + + Pad @@ -16894,6 +17089,24 @@ Ejecting {3} and replacing it with {2}. + + QCoreApplication + + + Invalid array subscript. + + + + + No type name provided. + + + + + Type '%1' not found. + + + QObject @@ -17755,6 +17968,202 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + SymbolTreeModel + + + Alive + + + + + Dead + + + + + Name + + + + + Value + + + + + Location + + + + + Size + + + + + Type + + + + + Liveness + + + + + SymbolTreeTypeDelegate + + + Symbol no longer exists. + + + + + Cannot Change Type + + + + + SymbolTreeWidget + + + Form + + + + + Refresh + + + + + Filter + + + + + + + + + + + - + + + + + (unknown source file) + + + + + (unknown section) + + + + + (unknown module) + + + + + Copy Name + + + + + Copy Location + + + + + + Rename Symbol + + + + + Go to in Disassembly + + + + + Go to in Memory View + + + + + Show Size Column + + + + + Group by Module + + + + + Group by Section + + + + + Group by Source File + + + + + Sort by if type is known + + + + + Reset children + + + + + Change type temporarily + + + + + Confirm Deletion + + + + + Delete '%1'? + + + + + Name: + + + + + Change Type To + + + + + Type: + + + + + + Cannot Change Type + + + + + That node cannot have a type. + + + ThreadModel @@ -17982,6 +18391,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + D-Pad Up @@ -17993,6 +18404,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + D-Pad Down @@ -18004,6 +18417,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + D-Pad Left @@ -18015,6 +18430,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + D-Pad Right @@ -18061,6 +18478,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + Select @@ -18072,6 +18491,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + Start @@ -18394,6 +18815,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + Brake @@ -19135,16 +19558,97 @@ Scanning recursively takes more time, but will identify files in subdirectories. Trance Vibrator (Rez) + + + Train Controller + + + + + Type 2 + + + + + Shinkansen + + + + + Ryojōhen + + + + + + Power + + + + + A Button + + + + + B Button + + + + + C Button + + + + + D Button + + + + + Announce + + + + + Horn + + + + + Left Door + + + + + Right Door + + + + + Camera Button + + + + + Axes Passthrough + + + + + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. + + USBBindingWidget - + Axes - + Buttons @@ -19236,6 +19740,91 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + USBBindingWidget_DenshaCon + + + Face Buttons + + + + + C + + + + + B + + + + + D + + + + + A + + + + + Hints + + + + + The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". + This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names. + + + + + D-Pad + + + + + Down + + + + + Left + + + + + Up + + + + + Right + + + + + Power Lever + Power refers to the train's accelerator which causes the train to increase speed. + + + + + Brake Lever + + + + + Select + + + + + Start + + + USBBindingWidget_DrivingForce @@ -19661,6 +20250,188 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + USBBindingWidget_RyojouhenCon + + + Hints + + + + + The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. + Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. + + + + + Door Buttons" + Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games. + + + + + + Left + + + + + + PushButton + + + + + + Right + + + + + D-Pad + + + + + Down + + + + + Up + + + + + Brake Lever + + + + + Power Lever + Power refers to the train's accelerator which causes the train to increase speed. + + + + + Face Buttons + + + + + Select + + + + + Start + + + + + Announce + Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop. + + + + + Camera + Camera is used to switch the view point. Original: 視点切替 + + + + + Horn + Horn is used to alert people and cars that a train is approaching. Original: 警笛 + + + + + USBBindingWidget_ShinkansenCon + + + Hints + + + + + The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. + This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. + + + + + Power Lever + Power refers to the train's accelerator which causes the train to increase speed. + + + + + D-Pad + + + + + Down + + + + + Left + + + + + Up + + + + + Right + + + + + Select + + + + + Start + + + + + Brake Lever + + + + + Face Buttons + + + + + C + + + + + B + + + + + D + + + + + A + + + USBBindingWidget_TranceVibrator @@ -19697,32 +20468,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + USB Port %1 - + No devices available - + Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -19730,42 +20501,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. - + Failed to save save state: {}. - + PS2 BIOS ({}) - + Unknown Game - + CDVD precaching was cancelled. - + CDVD precaching failed: {} - + Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -19776,265 +20547,265 @@ Please consult the FAQs and Guides for further instructions. - + Resuming state - + Boot and Debug - + Failed to load save state - + State saved to slot {}. - + Failed to save save state to slot {}. - - + + Loading state - + Failed to load state (Memory card is busy) - + There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... - + Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... - + Frame advancing - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk.