diff --git a/pcsx2/Frontend/OpenGLHostDisplay.cpp b/pcsx2/Frontend/OpenGLHostDisplay.cpp index 31884ec531..8901685ff0 100644 --- a/pcsx2/Frontend/OpenGLHostDisplay.cpp +++ b/pcsx2/Frontend/OpenGLHostDisplay.cpp @@ -85,6 +85,9 @@ std::unique_ptr OpenGLHostDisplay::CreateTexture(u32 width, // clear error glGetError(); + // don't worry, I'm planning on removing this eventually - we'll use GSTexture instead. + glActiveTexture(GL_TEXTURE7); + GLuint id; glGenTextures(1, &id); glBindTexture(GL_TEXTURE_2D, id); @@ -100,6 +103,8 @@ std::unique_ptr OpenGLHostDisplay::CreateTexture(u32 width, glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); } + glActiveTexture(GL_TEXTURE0); + GLenum error = glGetError(); if (error != GL_NO_ERROR) { @@ -115,30 +120,15 @@ void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, { OpenGLHostDisplayTexture* tex = static_cast(texture); - GLint alignment; - if (texture_data_stride & 1) - alignment = 1; - else if (texture_data_stride & 2) - alignment = 2; - else - alignment = 4; + glActiveTexture(GL_TEXTURE7); - GLint old_texture_binding = 0, old_alignment = 0, old_row_length = 0; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding); - glBindTexture(GL_TEXTURE_2D, tex->GetGLID()); - - glGetIntegerv(GL_UNPACK_ALIGNMENT, &old_alignment); - glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); - - glGetIntegerv(GL_UNPACK_ROW_LENGTH, &old_row_length); glPixelStorei(GL_UNPACK_ROW_LENGTH, texture_data_stride / sizeof(u32)); glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, GL_RGBA8, GL_UNSIGNED_BYTE, texture_data); - glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_ALIGNMENT, old_alignment); - glBindTexture(GL_TEXTURE_2D, old_texture_binding); + glActiveTexture(GL_TEXTURE0); } void OpenGLHostDisplay::SetVSync(VsyncMode mode) @@ -216,6 +206,9 @@ bool OpenGLHostDisplay::CreateDevice(const WindowInfo& wi, VsyncMode vsync) bool OpenGLHostDisplay::SetupDevice() { + // We do use 8-bit formats, and higher alignment for 32-bit formats won't hurt anything. + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + SetSwapInterval(); GL::Program::ResetLastProgram(); return true; @@ -363,11 +356,8 @@ bool OpenGLHostDisplay::BeginPresent(bool frame_skip) void OpenGLHostDisplay::EndPresent() { - // clear out pipeline bindings, since imgui doesn't use them - glBindProgramPipeline(0); glDisable(GL_SCISSOR_TEST); glDisable(GL_STENCIL_TEST); - glActiveTexture(GL_TEXTURE0); ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); diff --git a/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp b/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp index 11d069acdd..47a5cc0c42 100644 --- a/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp +++ b/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp @@ -477,13 +477,14 @@ bool GSDeviceOGL::Create() // **************************************************************** if (!GLLoader::buggy_pbo) { - // Mesa seems to use it to compute the row length. In our case, we are - // tightly packed so don't bother with this parameter and set it to the - // minimum alignment (1 byte) - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - s_texture_upload_buffer = GL::StreamBuffer::Create(GL_PIXEL_UNPACK_BUFFER, TEXTURE_UPLOAD_BUFFER_SIZE); - if (!s_texture_upload_buffer) + if (s_texture_upload_buffer) + { + // Don't keep it bound, we'll re-bind when we need it. + // Otherwise non-PBO texture uploads break. Yay for global state. + s_texture_upload_buffer->Unbind(); + } + else { Console.Error("Failed to create texture upload buffer. Using slow path."); GLLoader::buggy_pbo = true; @@ -569,6 +570,7 @@ void GSDeviceOGL::ResetAPIState() // clear out DSB glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO); glDisable(GL_BLEND); + glActiveTexture(GL_TEXTURE0); } void GSDeviceOGL::RestoreAPIState() diff --git a/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp b/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp index 7a124ef2ee..5235335682 100644 --- a/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp +++ b/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.cpp @@ -256,6 +256,8 @@ bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch, int glTextureSubImage2D(m_texture_id, layer, r.x, r.y, r.width(), r.height(), m_int_format, m_int_type, reinterpret_cast(static_cast(map.buffer_offset))); + + sb->Unbind(); } m_needs_mipmaps_generated = true; @@ -316,6 +318,8 @@ void GSTextureOGL::Unmap() glTextureSubImage2D(m_texture_id, m_layer, m_r_x, m_r_y, m_r_w, m_r_h, m_int_format, m_int_type, reinterpret_cast(static_cast(m_map_offset))); + sb->Unbind(); + m_needs_mipmaps_generated = true; GL_POP(); // PUSH is in Map