mirror of https://github.com/PCSX2/pcsx2.git
Tweaks to the savestate system that fix some heavy file fragmentation on NTFS in windows (of course :p ), but are also a small speedup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2795 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
74087b86b0
commit
f2c11e23ad
|
@ -213,7 +213,10 @@ protected:
|
|||
|
||||
static const int BlockSize = 0x20000;
|
||||
int curidx = 0;
|
||||
|
||||
|
||||
gzsetparams(m_gzfp, Z_BEST_SPEED, Z_FILTERED); // Best speed at good compression
|
||||
gzbuffer(m_gzfp, 0x100000); // 1mb buffer size for less file fragments
|
||||
|
||||
gzwrite(m_gzfp, SavestateIdentString, sizeof( SavestateIdentString ));
|
||||
gzwrite(m_gzfp, &g_SaveVersion, sizeof( g_SaveVersion ));
|
||||
|
||||
|
@ -323,7 +326,7 @@ protected:
|
|||
|
||||
static const int BlockSize = 0x100000;
|
||||
state_buffer.MakeRoomFor( 0x800000 ); // start with an 8 meg buffer to avoid frequent reallocation.
|
||||
|
||||
gzbuffer(m_gzfp, 0x100000); // 1mb buffer for zlib internal operations
|
||||
int curidx = 0;
|
||||
do
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue