mirror of https://github.com/PCSX2/pcsx2.git
SPU2: ADMA fix for Vice City
TFW you revert using the wrong variable..
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@ -1521,7 +1521,7 @@ static void __fastcall RegWrite_Core(u16 value)
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thiscore.AutoDMACtrl = value;
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if (value == 0 && thiscore.AdmaInProgress && (thiscore.Regs.STATX & 0x400))
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{
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thiscore.InputDataProgress = 0;
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thiscore.AdmaInProgress = 0;
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thiscore.Regs.STATX &= ~0x400; // Set DMA as not busy transferring
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// No need to end the DMA here, the IOP seems to handle that
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}
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