aligned_stack:

* Added -fno-strict-aliasing to the ever growing list of gcc optimizations that can potentially cause perfectly good C code to generate entirely broken results.
 * Removed the preferred-stack=2, since this branch *should* run fine without it now.
 * Have Release builds in Linux SIGKILL when encountering an unexpected SIGSEGV.
 * Fixed some deadlock issues with the new console logger (it introduced cancel points, which is a good thing!  unless you're the EE recompiler and you swallow up any attempt by GCC to cancel a thread)
 * Compilation error fixes.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2049 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2009-10-21 08:57:05 +00:00
parent 51999656ab
commit f172829737
11 changed files with 108 additions and 78 deletions

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@ -66,8 +66,8 @@
<Add option="-fno-guess-branch-probability" />
<Add option="-fno-dse" />
<Add option="-fno-tree-dse" />
<Add option="-fno-strict-aliasing" />
<Add option="-pipe -msse -msse2" />
<Add option="-mpreferred-stack-boundary=2" />
<Add option="-m32" />
<Add directory="../../include/Utilities" />
<Add directory="../../include" />

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@ -67,8 +67,8 @@
<Add option="-fno-guess-branch-probability" />
<Add option="-fno-dse" />
<Add option="-fno-tree-dse" />
<Add option="-fno-strict-aliasing" />
<Add option="-pipe -msse -msse2" />
<Add option="-mpreferred-stack-boundary=2" />
<Add option="-m32" />
<Add directory="../../include/x86emitter" />
<Add directory="../../include" />

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@ -146,6 +146,7 @@ namespace Threading
void WaitRaw();
bool WaitRaw( const wxTimeSpan& timeout );
void WaitNoCancel();
void WaitNoCancel( const wxTimeSpan& timeout );
int Count();
void Wait();

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@ -163,6 +163,14 @@ void Threading::Semaphore::WaitNoCancel()
pthread_setcancelstate( oldstate, NULL );
}
void Threading::Semaphore::WaitNoCancel( const wxTimeSpan& timeout )
{
int oldstate;
pthread_setcancelstate( PTHREAD_CANCEL_DISABLE, &oldstate );
WaitRaw( timeout );
pthread_setcancelstate( oldstate, NULL );
}
int Threading::Semaphore::Count()
{
int retval;

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@ -42,25 +42,3 @@
extern void SetCPUState(u32 sseMXCSR, u32 sseVUMXCSR);
extern u32 g_sseVUMXCSR, g_sseMXCSR;
// SEH - "Built in" Structed Exception Handling support.
// This should be available on Windows, via Microsoft or Intel compilers (I'm pretty sure Intel
// supports native SEH model). GUNC in Windows, or any compiler in a non-windows platform, will
// ned to use setjmp/longjmp instead to exit recompiled code.
//
#if defined(_WIN32) && !defined(__GNUG__)
# define PCSX2_SEH
#endif
#ifndef PCSX2_SEH
# include <setjmp.h>
enum
{
SetJmp_Dispatcher = 1,
SetJmp_Exit,
};
extern __threadlocal jmp_buf SetJmp_RecExecute;
extern __threadlocal jmp_buf SetJmp_StateCheck;
#endif

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@ -44,15 +44,15 @@ void SysPageFaultExceptionFilter( int signal, siginfo_t *info, void * )
// get bad virtual address
uptr offset = (u8*)info->si_addr - psM;
DevCon.Status( "Protected memory cleanup. Offset 0x%x", offset );
if (offset>=Ps2MemSize::Base)
{
// Bad mojo! Completely invalid address.
// Instigate a crash or abort emulation or something.
wxTrap();
return;
if( !IsDebugBuild )
raise( SIGKILL );
}
DevCon.Status( "Protected memory cleanup. Offset 0x%x", offset );
mmap_ClearCpuBlock( offset & ~m_pagemask );
}

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@ -96,8 +96,8 @@
<Add option="-fno-guess-branch-probability" />
<Add option="-fno-dse" />
<Add option="-fno-tree-dse" />
<Add option="-fno-strict-aliasing" />
<Add option="-pipe -msse -msse2" />
<Add option="-mpreferred-stack-boundary=2" />
<Add option="-m32" />
<Add option="-DWX_PRECOMP" />
<Add directory="$(SvnRootDir)/common/include/" />

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@ -61,8 +61,9 @@ extern void SysClearExecutionCache(); // clears recompiled execution caches!
extern u8 *SysMmapEx(uptr base, u32 size, uptr bounds, const char *caller="Unnamed");
extern void vSyncDebugStuff( uint frame );
//////////////////////////////////////////////////////////////////////////////////////////
//
// --------------------------------------------------------------------------------------
// Memory Protection (Used by VTLB, Recompilers, and Texture caches)
// --------------------------------------------------------------------------------------
#ifdef __LINUX__
# include <signal.h>
@ -87,6 +88,33 @@ extern void vSyncDebugStuff( uint frame );
# error PCSX2 - Unsupported operating system platform.
#endif
// --------------------------------------------------------------------------------------
// PCSX2_SEH - Defines existence of "built in" Structed Exception Handling support.
// --------------------------------------------------------------------------------------
// This should be available on Windows, via Microsoft or Intel compilers (I'm pretty sure Intel
// supports native SEH model). GNUC in Windows, or any compiler in a non-windows platform, will
// need to use setjmp/longjmp instead to exit recompiled code.
//
#if defined(_WIN32) && !defined(__GNUC__)
# define PCSX2_SEH
#else
# include <setjmp.h>
// Platforms without SEH need to use SetJmp / LongJmp to deal with exiting the recompiled
// code execution pipelines in an efficient manner, since standard C++ exceptions cannot
// unwind across dynamically recompiled code.
enum
{
SetJmp_Dispatcher = 1,
SetJmp_Exit,
};
extern jmp_buf SetJmp_RecExecute;
extern jmp_buf SetJmp_StateCheck;
#endif
class pxMessageBoxEvent;
//////////////////////////////////////////////////////////////////////////////////////////

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@ -312,9 +312,7 @@ int m_pendingFlushes = 0;
// and this one will magically follow suite. :)
void ConsoleLogFrame::Write( ConsoleColors color, const wxString& text )
{
//#ifdef PCSX2_SEH
pthread_testcancel();
//#endif
ScopedLock lock( m_QueueLock );
@ -355,7 +353,7 @@ void ConsoleLogFrame::Write( ConsoleColors color, const wxString& text )
++m_WaitingThreadsForFlush;
lock.Unlock();
if( !m_sem_QueueFlushed.WaitRaw( wxTimeSpan( 0,0,0,500 ) ) )
if( !m_sem_QueueFlushed.Wait( wxTimeSpan( 0,0,0,500 ) ) )
{
// Necessary since the main thread could grab the lock and process before
// the above function actually returns (gotta love threading!)

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@ -241,13 +241,19 @@ static DynGenFunc* _DynGen_DispatcherReg()
#endif
// Set to 0 for a speedup in release builds.
// [doesn't apply to GCC/Mac, which must always align]
#define PCSX2_IOP_FORCED_ALIGN_STACK 0 //1
// For overriding stackframe generation options in Debug builds (possibly useful for troubleshooting)
// Typically this value should be the same as IsDevBuild.
static const bool GenerateStackFrame = IsDevBuild;
static DynGenFunc* _DynGen_EnterRecompiledCode()
{
u8* retval = xGetPtr();
bool allocatedStack = IsDevBuild || PCSX2_IOP_FORCED_ALIGN_STACK;
bool allocatedStack = GenerateStackFrame || PCSX2_IOP_FORCED_ALIGN_STACK;
// Optimization: The IOP never uses stack-based parameter invocation, so we can avoid
// allocating any room on the stack for it (which is important since the IOP's entry
@ -284,13 +290,12 @@ static DynGenFunc* _DynGen_EnterRecompiledCode()
xPUSH( ebx );
allocatedStack = false;
CannotUseCallBecauseItWillUnalignTheGodDamnedStack = !!PCSX2_ASSUME_ALIGNED_STACK;
}
uptr* imm = NULL;
if( allocatedStack )
{
if( IsDevBuild )
if( GenerateStackFrame )
{
// Simulate a CALL function by pushing the call address and EBP onto the stack.
// This retains proper stacktrace and stack unwinding (handy in devbuilds!)
@ -301,11 +306,14 @@ static DynGenFunc* _DynGen_EnterRecompiledCode()
// This part simulates the "normal" stackframe prep of "push ebp, mov ebp, esp"
xMOV( ptr32[esp+0x08], ebp );
xLEA( ebp, ptr32[esp+0x08] );
}
}
if( IsDevBuild )
{
xMOV( &s_store_esp, esp );
xMOV( &s_store_ebp, ebp );
}
}
xJMP( iopDispatcherReg );
if( imm != NULL )
@ -319,7 +327,7 @@ static DynGenFunc* _DynGen_EnterRecompiledCode()
if( allocatedStack )
{
// pop the nested "simulated call" stackframe, if needed:
if( IsDevBuild ) xLEAVE();
if( GenerateStackFrame ) xLEAVE();
xMOV( edi, ptr[ebp-12] );
xMOV( esi, ptr[ebp-8] );
xMOV( ebx, ptr[ebp-4] );

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@ -684,8 +684,17 @@ static void StateThreadCheck_LongJmp()
{
setjmp( SetJmp_StateCheck );
int oldstate;
// Important! Most of the console logging and such has cancel points in it. This is great
// in Windows, where SEH lets us safely kill a thread from anywhere we want. This is bad
// in Linux, which cannot have a C++ exception cross the recompiler. Hence the changing
// of the cancelstate here!
pthread_setcancelstate( PTHREAD_CANCEL_ENABLE, &oldstate );
mtgsThread.RethrowException();
SysCoreThread::Get().StateCheckInThread();
pthread_setcancelstate( PTHREAD_CANCEL_DISABLE, &oldstate );
}
static void recExecute()
@ -847,17 +856,17 @@ void recClear(u32 addr, u32 size)
}
#ifdef __GNUG__
__threadlocal jmp_buf SetJmp_RecExecute;
__threadlocal jmp_buf SetJmp_StateCheck;
#ifndef PCSX2_SEH
jmp_buf SetJmp_RecExecute;
jmp_buf SetJmp_StateCheck;
#endif
static void ExitRec()
{
#ifdef __GNUG__
longjmp( SetJmp_RecExecute, SetJmp_Exit );
#else
#ifdef PCSX2_SEH
throw Exception::ExitRecExecute();
#else
longjmp( SetJmp_RecExecute, SetJmp_Exit );
#endif
}