mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4975 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
9d54677055
commit
f1537f53a2
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@ -90,17 +90,406 @@ void GPUDrawScanline::PrintStats()
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void GPUDrawScanline::SetupPrim(const GSVertexSW* vertices, const GSVertexSW& dscan)
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{
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// TODO
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GPUScanlineSelector sel = m_global.sel;
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const GSVector4* shift = GPUSetupPrimCodeGenerator::m_shift;
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if(sel.tme && !sel.twin)
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{
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if(sel.sprite)
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{
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GSVector4i t = (GSVector4i(vertices[1].t) >> 8) - GSVector4i::x00000001();
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t = t.ps32(t);
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t = t.upl16(t);
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m_local.twin[2].u = t.xxxx();
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m_local.twin[2].v = t.yyyy();
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}
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else
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{
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// TODO: not really needed
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m_local.twin[2].u = GSVector4i::x00ff();
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m_local.twin[2].v = GSVector4i::x00ff();
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}
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}
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if(sel.tme || sel.iip && sel.tfx != 3)
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{
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GSVector4 dt = dscan.t;
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GSVector4 dc = dscan.c;
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GSVector4i dtc8 = GSVector4i(dt * shift[0]).ps32(GSVector4i(dc * shift[0]));
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if(sel.tme)
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{
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m_local.d8.st = dtc8.upl16(dtc8);
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}
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if(sel.iip && sel.tfx != 3)
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{
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m_local.d8.c = dtc8.uph16(dtc8);
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}
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if(sel.tme)
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{
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GSVector4 dtx = dt.xxxx();
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GSVector4 dty = dt.yyyy();
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m_local.d.s = GSVector4i(dtx * shift[1]).ps32(GSVector4i(dtx * shift[2]));
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m_local.d.t = GSVector4i(dty * shift[1]).ps32(GSVector4i(dty * shift[2]));
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}
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if(sel.iip && sel.tfx != 3)
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{
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GSVector4 dcx = dc.xxxx();
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GSVector4 dcy = dc.yyyy();
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GSVector4 dcz = dc.zzzz();
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m_local.d.r = GSVector4i(dcx * shift[1]).ps32(GSVector4i(dcx * shift[2]));
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m_local.d.g = GSVector4i(dcy * shift[1]).ps32(GSVector4i(dcy * shift[2]));
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m_local.d.b = GSVector4i(dcz * shift[1]).ps32(GSVector4i(dcz * shift[2]));
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}
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}
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}
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void GPUDrawScanline::DrawScanline(int pixels, int left, int top, const GSVertexSW& scan)
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{
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// TODO: not tested yet, probably bogus
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GPUScanlineSelector sel = m_global.sel;
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GSVector4i s, t;
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GSVector4i uf, vf;
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GSVector4i rf, gf, bf;
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GSVector4i dither;
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// Init
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uint16* fb = (uint16*)m_global.vm + (top << (10 + sel.scalex)) + left;
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int steps = pixels - 8;
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if(sel.dtd)
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{
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dither = GSVector4i::load<false>(&GPUDrawScanlineCodeGenerator::m_dither[top & 3][left & 3]);
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}
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if(sel.tme)
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{
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GSVector4i vt = GSVector4i(scan.t).xxzzl();
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s = vt.xxxx().add16(m_local.d.s);
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t = vt.yyyy();
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if(!sel.sprite)
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{
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t = t.add16(m_local.d.t);
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}
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else
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{
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if(sel.ltf)
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{
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vf = t.sll16(1).srl16(1);
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}
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}
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}
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if(sel.tfx != 3)
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{
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GSVector4i vc = GSVector4i(scan.c).xxzzlh();
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rf = vc.xxxx();
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gf = vc.yyyy();
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bf = vc.zzzz();
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if(sel.iip)
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{
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rf = rf.add16(m_local.d.r);
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gf = gf.add16(m_local.d.g);
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bf = bf.add16(m_local.d.b);
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}
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}
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while(1)
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{
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do
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{
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GSVector4i test = GPUDrawScanlineCodeGenerator::m_test[7 + (steps & (steps >> 31))];
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GSVector4i fd = GSVector4i::load(fb, fb + 8);
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GSVector4i r, g, b, a;
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// TestMask
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if(sel.me)
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{
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test |= fd.sra16(15);
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if(test.alltrue()) continue;
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}
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// SampleTexture
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if(sel.tme)
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{
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GSVector4i u0, v0, u1, v1;
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GSVector4i addr00, addr01, addr10, addr11;
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GSVector4i c00, c01, c10, c11;
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if(sel.ltf)
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{
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u0 = s.sub16(GSVector4i(0x00200020)); // - 0.125f
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v0 = t.sub16(GSVector4i(0x00200020)); // - 0.125f
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uf = u0.sll16(8).srl16(1);
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vf = v0.sll16(8).srl16(1);;
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}
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else
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{
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u0 = s;
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v0 = t;
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}
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u0 = u0.srl16(8);
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v0 = v0.srl16(8);
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if(sel.ltf)
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{
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u1 = u0.add16(GSVector4i::x0001());
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v1 = v0.add16(GSVector4i::x0001());
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if(sel.twin)
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{
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u0 = (u0 & m_local.twin[0].u).add16(m_local.twin[1].u);
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v0 = (v0 & m_local.twin[0].v).add16(m_local.twin[1].v);
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u1 = (u1 & m_local.twin[0].u).add16(m_local.twin[1].u);
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v1 = (v1 & m_local.twin[0].v).add16(m_local.twin[1].v);
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}
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else
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{
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u0 = u0.min_i16(m_local.twin[2].u);
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v0 = v0.min_i16(m_local.twin[2].v);
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u1 = u1.min_i16(m_local.twin[2].u);
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v1 = v1.min_i16(m_local.twin[2].v);
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}
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addr00 = v0.sll16(8) | u0;
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addr01 = v0.sll16(8) | u1;
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addr10 = v1.sll16(8) | u0;
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addr11 = v1.sll16(8) | u1;
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// TODO
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if(sel.tlu)
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{
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c00 = addr00.gather16_16((const uint16*)m_global.vm, m_global.clut);
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c01 = addr01.gather16_16((const uint16*)m_global.vm, m_global.clut);
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c10 = addr10.gather16_16((const uint16*)m_global.vm, m_global.clut);
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c11 = addr11.gather16_16((const uint16*)m_global.vm, m_global.clut);
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}
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else
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{
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c00 = addr00.gather16_16((const uint16*)m_global.vm);
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c01 = addr01.gather16_16((const uint16*)m_global.vm);
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c10 = addr10.gather16_16((const uint16*)m_global.vm);
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c11 = addr11.gather16_16((const uint16*)m_global.vm);
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}
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GSVector4i r00 = c00.sll16(11).srl16(8);
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GSVector4i r01 = c01.sll16(11).srl16(8);
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GSVector4i r10 = c10.sll16(11).srl16(8);
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GSVector4i r11 = c11.sll16(11).srl16(8);
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r00 = r00.lerp16<0>(r01, uf);
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r10 = r10.lerp16<0>(r11, uf);
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GSVector4i g00 = c00.sll16(6).srl16(11).sll16(3);
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GSVector4i g01 = c01.sll16(6).srl16(11).sll16(3);
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GSVector4i g10 = c10.sll16(6).srl16(11).sll16(3);
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GSVector4i g11 = c11.sll16(6).srl16(11).sll16(3);
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g00 = g00.lerp16<0>(g01, uf);
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g10 = g10.lerp16<0>(g11, uf);
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GSVector4i b00 = c00.sll16(1).srl16(11).sll16(3);
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GSVector4i b01 = c01.sll16(1).srl16(11).sll16(3);
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GSVector4i b10 = c10.sll16(1).srl16(11).sll16(3);
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GSVector4i b11 = c11.sll16(1).srl16(11).sll16(3);
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b00 = b00.lerp16<0>(b01, uf);
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b10 = b10.lerp16<0>(b11, uf);
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GSVector4i a00 = c00.sra16(15).sll16(8);
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GSVector4i a01 = c01.sra16(15).sll16(8);
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GSVector4i a10 = c10.sra16(15).sll16(8);
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GSVector4i a11 = c11.sra16(15).sll16(8);
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a00 = a00.lerp16<0>(a01, uf);
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a10 = a10.lerp16<0>(a11, uf);
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r = r00.lerp16<0>(r10, vf);
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g = g00.lerp16<0>(g10, vf);
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b = b00.lerp16<0>(b10, vf);
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a = a00.lerp16<0>(a10, vf);
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test |= (r | g | b | a).eq16(GSVector4i::zero()); // mask out blank pixels (not perfect)
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a = a.gt16(GSVector4i::zero());
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}
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else
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{
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if(sel.twin)
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{
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u0 = (u0 & m_local.twin[0].u).add16(m_local.twin[1].u);
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v0 = (v0 & m_local.twin[0].v).add16(m_local.twin[1].v);
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}
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else
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{
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u0 = u0.min_i16(m_local.twin[2].u);
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v0 = v0.min_i16(m_local.twin[2].v);
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}
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addr00 = v0.sll16(8) | u0;
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// TODO
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if(sel.tlu)
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{
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c00 = addr00.gather16_16((const uint16*)m_global.vm, m_global.clut);
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}
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else
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{
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c00 = addr00.gather16_16((const uint16*)m_global.vm);
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}
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r = (c00 << 3) & 0x00f800f8;
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g = (c00 >> 2) & 0x00f800f8;
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b = (c00 >> 7) & 0x00f800f8;
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a = c00.sra16(15);
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test |= c00.eq16(GSVector4i::zero()); // mask out blank pixels
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}
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}
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// ColorTFX
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switch(sel.tfx)
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{
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case 0: // none (tfx = 0)
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case 1: // none (tfx = tge)
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r = rf.srl16(7);
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g = gf.srl16(7);
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b = bf.srl16(7);
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break;
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case 2: // modulate (tfx = tme | tge)
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r = r.modulate16<1>(rf).clamp8();
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g = g.modulate16<1>(gf).clamp8();
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b = b.modulate16<1>(bf).clamp8();
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break;
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case 3: // decal (tfx = tme)
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break;
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default:
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__assume(0);
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}
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// AlphaBlend
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if(sel.abe)
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{
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GSVector4i rs = r;
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GSVector4i gs = g;
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GSVector4i bs = b;
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GSVector4i rd = (fd & 0x001f001f) << 3;
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GSVector4i gd = (fd & 0x03e003e0) >> 2;
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GSVector4i bd = (fd & 0x7c007c00) >> 7;
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switch(sel.abr)
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{
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case 0:
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r = rd.avg8(rs);
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g = gd.avg8(gs);
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b = bd.avg8(bs);
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break;
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case 1:
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r = rd.addus8(rs);
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g = gd.addus8(gs);
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b = bd.addus8(bs);
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break;
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case 2:
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r = rd.subus8(rs);
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g = gd.subus8(gs);
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b = bd.subus8(bs);
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break;
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case 3:
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r = rd.addus8(rs.srl16(2));
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g = gd.addus8(gs.srl16(2));
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b = bd.addus8(bs.srl16(2));
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break;
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default:
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__assume(0);
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}
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if(sel.tme)
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{
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r = rs.blend8(rd, a);
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g = gs.blend8(gd, a);
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b = bs.blend8(bd, a);
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}
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}
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// Dither
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if(sel.dtd)
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{
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r = r.addus8(dither);
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g = g.addus8(dither);
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b = b.addus8(dither);
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}
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// WriteFrame
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GSVector4i fs = r | g | b | (sel.md ? GSVector4i(0x80008000) : sel.tme ? a : GSVector4i::zero());
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fs = fs.blend8(fd, test);
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GSVector4i::store(fb, fb + 8, fs);
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}
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while(0);
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if(steps <= 0) break;
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steps -= 8;
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fb += 8;
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if(sel.tme)
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{
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GSVector4i st = m_local.d8.st;
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s = s.add16(st.xxxx());
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t = t.add16(st.yyyy());
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}
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if(sel.tfx != 3) // != decal
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{
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if(sel.iip)
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{
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GSVector4i c = m_local.d8.c;
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rf = rf.add16(c.xxxx());
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gf = gf.add16(c.yyyy());
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bf = bf.add16(c.zzzz());
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}
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}
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}
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}
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void GPUDrawScanline::DrawEdge(int pixels, int left, int top, const GSVertexSW& scan)
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{
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// TODO
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ASSERT(0);
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}
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void GPUDrawScanline::DrawRect(const GSVector4i& r, const GSVertexSW& v)
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@ -121,7 +121,7 @@ void GPUDrawScanlineCodeGenerator::Init()
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{
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mov(eax, dword[esp + _top]);
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// uint16* fb = &m_local.vm[(top << (10 + m_sel.scalex)) + left];
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// uint16* fb = (uint16*)m_global.vm + (top << (10 + sel.scalex)) + left;
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mov(edi, eax);
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shl(edi, 10 + m_sel.scalex);
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@ -134,7 +134,7 @@ void GPUDrawScanlineCodeGenerator::Init()
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if(m_sel.dtd)
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{
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// dither = GSVector4i::load<false>(&s_dither[top & 3][left & 3]);
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// dither = GSVector4i::load<false>(&m_dither[top & 3][left & 3]);
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and(eax, 3);
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shl(eax, 5);
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@ -741,7 +741,7 @@ void GPUDrawScanlineCodeGenerator::AlphaBlend()
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// xmm7 = test
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// xmm0, xmm2 = free
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// GSVector4i r = (d & 0x001f001f) << 3;
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// GSVector4i r = (fd & 0x001f001f) << 3;
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pcmpeqd(xmm0, xmm0);
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psrlw(xmm0, 11); // 0x001f
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@ -30,9 +30,6 @@ class GPUDrawScanlineCodeGenerator : public GSCodeGenerator
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{
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void operator = (const GPUDrawScanlineCodeGenerator&);
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static const GSVector4i m_test[8];
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static const uint16 m_dither[4][16];
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GPUScanlineSelector m_sel;
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GPUScanlineLocalData& m_local;
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@ -57,4 +54,7 @@ class GPUDrawScanlineCodeGenerator : public GSCodeGenerator
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public:
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GPUDrawScanlineCodeGenerator(void* param, uint32 key, void* code, size_t maxsize);
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static const GSVector4i m_test[8];
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static __aligned(const uint16, 32) m_dither[4][16];
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};
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@ -28,8 +28,6 @@ class GPUSetupPrimCodeGenerator : public GSCodeGenerator
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{
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void operator = (const GPUSetupPrimCodeGenerator&);
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static const GSVector4 m_shift[3];
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GPUScanlineSelector m_sel;
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GPUScanlineLocalData& m_local;
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|
@ -37,4 +35,6 @@ class GPUSetupPrimCodeGenerator : public GSCodeGenerator
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public:
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GPUSetupPrimCodeGenerator(void* param, uint32 key, void* code, size_t maxsize);
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||||
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||||
static const GSVector4 m_shift[3];
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||||
};
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|
@ -412,6 +412,8 @@ void GSDrawScanline::DrawScanline(int pixels, int left, int top, const GSVertexS
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|||
GSVector4i u, v, uv[2];
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||||
GSVector4i lodi, lodf;
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||||
GSVector4i minuv, maxuv;
|
||||
GSVector4i addr00, addr01, addr10, addr11;
|
||||
GSVector4i c00, c01, c10, c11;
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||||
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||||
if(sel.mmin)
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||||
{
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||||
|
@ -529,12 +531,10 @@ void GSDrawScanline::DrawScanline(int pixels, int left, int top, const GSVertexS
|
|||
GSVector4i y1 = uv1.uph16() << (sel.tw + 3);
|
||||
GSVector4i x1 = uv1.upl16();
|
||||
|
||||
GSVector4i addr00 = y0 + x0;
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||||
GSVector4i addr01 = y0 + x1;
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||||
GSVector4i addr10 = y1 + x0;
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||||
GSVector4i addr11 = y1 + x1;
|
||||
|
||||
GSVector4i c00, c01, c10, c11;
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||||
addr00 = y0 + x0;
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||||
addr01 = y0 + x1;
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||||
addr10 = y1 + x0;
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||||
addr11 = y1 + x1;
|
||||
|
||||
if(sel.tlu)
|
||||
{
|
||||
|
@ -582,9 +582,7 @@ void GSDrawScanline::DrawScanline(int pixels, int left, int top, const GSVertexS
|
|||
}
|
||||
else
|
||||
{
|
||||
GSVector4i addr00 = y0 + x0;
|
||||
|
||||
GSVector4i c00;
|
||||
addr00 = y0 + x0;
|
||||
|
||||
if(sel.tlu)
|
||||
{
|
||||
|
@ -654,12 +652,10 @@ void GSDrawScanline::DrawScanline(int pixels, int left, int top, const GSVertexS
|
|||
GSVector4i y1 = uv1.uph16() << (sel.tw + 3);
|
||||
GSVector4i x1 = uv1.upl16();
|
||||
|
||||
GSVector4i addr00 = y0 + x0;
|
||||
GSVector4i addr01 = y0 + x1;
|
||||
GSVector4i addr10 = y1 + x0;
|
||||
GSVector4i addr11 = y1 + x1;
|
||||
|
||||
GSVector4i c00, c01, c10, c11;
|
||||
addr00 = y0 + x0;
|
||||
addr01 = y0 + x1;
|
||||
addr10 = y1 + x0;
|
||||
addr11 = y1 + x1;
|
||||
|
||||
if(sel.tlu)
|
||||
{
|
||||
|
@ -707,9 +703,7 @@ void GSDrawScanline::DrawScanline(int pixels, int left, int top, const GSVertexS
|
|||
}
|
||||
else
|
||||
{
|
||||
GSVector4i addr00 = y0 + x0;
|
||||
|
||||
GSVector4i c00;
|
||||
addr00 = y0 + x0;
|
||||
|
||||
if(sel.tlu)
|
||||
{
|
||||
|
@ -797,12 +791,10 @@ void GSDrawScanline::DrawScanline(int pixels, int left, int top, const GSVertexS
|
|||
GSVector4i y1 = uv1.uph16() << (sel.tw + 3);
|
||||
GSVector4i x1 = uv1.upl16();
|
||||
|
||||
GSVector4i addr00 = y0 + x0;
|
||||
GSVector4i addr01 = y0 + x1;
|
||||
GSVector4i addr10 = y1 + x0;
|
||||
GSVector4i addr11 = y1 + x1;
|
||||
|
||||
GSVector4i c00, c01, c10, c11;
|
||||
addr00 = y0 + x0;
|
||||
addr01 = y0 + x1;
|
||||
addr10 = y1 + x0;
|
||||
addr11 = y1 + x1;
|
||||
|
||||
if(sel.tlu)
|
||||
{
|
||||
|
@ -844,9 +836,7 @@ void GSDrawScanline::DrawScanline(int pixels, int left, int top, const GSVertexS
|
|||
}
|
||||
else
|
||||
{
|
||||
GSVector4i addr00 = y0 + x0;
|
||||
|
||||
GSVector4i c00;
|
||||
addr00 = y0 + x0;
|
||||
|
||||
if(sel.tlu)
|
||||
{
|
||||
|
|
|
@ -552,7 +552,9 @@ bool GSRendererSW::GetScanlineGlobalData(GSScanlineGlobalData& gd)
|
|||
|
||||
for(int i = 0, j = m_count; i < j; i++)
|
||||
{
|
||||
v[i].t *= w;
|
||||
GSVector4 t = v[i].t;
|
||||
|
||||
v[i].t = (t * w).xyzw(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -562,10 +564,13 @@ bool GSRendererSW::GetScanlineGlobalData(GSScanlineGlobalData& gd)
|
|||
|
||||
for(int i = 0, j = m_count; i < j; i += 2)
|
||||
{
|
||||
GSVector4 w = v[i + 1].t.zzzz().rcpnr();
|
||||
GSVector4 t0 = v[i + 0].t;
|
||||
GSVector4 t1 = v[i + 1].t;
|
||||
|
||||
v[i + 0].t *= w;
|
||||
v[i + 1].t *= w;
|
||||
GSVector4 w = t1.zzzz().rcpnr();
|
||||
|
||||
v[i + 0].t = (t0 * w).xyzw(t0);
|
||||
v[i + 1].t = (t1 * w).xyzw(t1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -582,7 +587,9 @@ bool GSRendererSW::GetScanlineGlobalData(GSScanlineGlobalData& gd)
|
|||
|
||||
for(int i = 0, j = m_count; i < j; i++)
|
||||
{
|
||||
v[i].t -= half;
|
||||
GSVector4 t = v[i].t;
|
||||
|
||||
v[i].t = (t - half).xyzw(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue