gsdx-ogl: update UBO hint

On Nvidia, DYNAMIC is a bit faster.
This commit is contained in:
Gregory Hainaut 2015-05-11 12:30:58 +02:00
parent 59f7e4d2dc
commit eff4ac3e4a
1 changed files with 1 additions and 1 deletions

View File

@ -53,7 +53,7 @@ public:
void allocate() void allocate()
{ {
gl_BufferData(GL_UNIFORM_BUFFER, size, NULL, GL_STREAM_DRAW); gl_BufferData(GL_UNIFORM_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
} }
void attach() void attach()