mirror of https://github.com/PCSX2/pcsx2.git
input-rec: add back safeguard around controller input hook and dont deref null virtual pads
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@ -149,7 +149,7 @@ void InputRecording::ControllerInterrupt(u8& data, u8& port, u16& bufCount, u8 b
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}
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// If the VirtualPad updated the PadData, we have to update the buffer
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// before sending it to the game
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else if (pads[port].virtualPad->IsShown() && pads[port].virtualPad->UpdateControllerData(bufIndex, pads[port].padData))
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else if (pads[port].virtualPad && pads[port].virtualPad->IsShown() && pads[port].virtualPad->UpdateControllerData(bufIndex, pads[port].padData))
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bufVal = pads[port].padData->PollControllerData(bufIndex);
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}
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}
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@ -205,11 +205,14 @@ SIO_WRITE sioWriteController(u8 data)
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default:
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sio.buf[sio.bufCount] = PADpoll(data);
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if (EmuConfig.EnableRecordingTools)
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{
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// Only examine controllers 1 / 2
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if (sio.slot[sio.port] == 0 || sio.slot[sio.port] == 1)
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{
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g_InputRecording.ControllerInterrupt(data, sio.port, sio.bufCount, sio.buf);
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}
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}
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break;
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}
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//Console.WriteLn( "SIO: sent = %02X From pad data = %02X bufCnt %08X ", data, sio.buf[sio.bufCount], sio.bufCount);
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