mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: reserve 200MB of the VRAM for various gl buffers (IBO/VBO/PBO/UBO)
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@ -493,15 +493,13 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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if (GLLoader::found_GL_NVX_gpu_memory_info && !GLLoader::fglrx_buggy_driver) {
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, vram);
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} else if (GLLoader::found_GL_ATI_meminfo) {
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// Why openGL is always that complicated !
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//glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, vram);
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glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, vram);
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} else {
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fprintf(stdout, "No extenstion supported to get available memory. Use default value !\n");
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}
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if (vram[0] > 0)
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GLState::available_vram = (uint64)vram[0] * 1024ul;
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if (vram[0] > 200000)
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GLState::available_vram = (uint64)(vram[0] - 200000) * 1024ul;
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fprintf(stdout, "Available VRAM:%lluMB\n", GLState::available_vram >> 20u);
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