Fix some 'o dat Linux thang!

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2080 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2009-10-25 23:21:46 +00:00
parent 581e8a30a7
commit eea8ff9767
5 changed files with 138 additions and 137 deletions

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@ -1,127 +1,129 @@
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<Option output="../../../deps/devel/libUtilities" prefix_auto="1" extension_auto="1" /> <Option output="../../../deps/devel/libUtilities" prefix_auto="1" extension_auto="1" />
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<Option object_output="./.objs/devel/" /> <Option object_output="./.objs/devel/" />
<Option type="2" /> <Option type="2" />
<Option compiler="gcc" /> <Option compiler="gcc" />
<Option createDefFile="1" /> <Option createDefFile="1" />
<Compiler> <Compiler>
<Add option="`wx-config --version=2.8 --static=no --unicode=yes --debug=yes --cflags`" /> <Add option="`wx-config --version=2.8 --static=no --unicode=yes --debug=yes --cflags`" />
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<Add option="-pipe -msse -msse2" /> <Add option="-pipe -msse -msse2" />
<Add option="-m32" /> <Add option="-m32" />
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<Unit filename="../../../3rdparty/google/dense_hash_map" /> <Unit filename="../../../3rdparty/google/dense_hash_map" />
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<Unit filename="../../include/Utilities/ScopedPtr.h" /> <Unit filename="../../include/Utilities/SafeArray.h" />
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<Unit filename="../../src/Utilities/Console.cpp" /> <Unit filename="../../src/Utilities/AlignedMalloc.cpp" />
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<Unit filename="../../src/Utilities/HashTools.cpp" /> <Unit filename="../../src/Utilities/EventSource.cpp" />
<Unit filename="../../src/Utilities/Linux/LnxHostSys.cpp" /> <Unit filename="../../src/Utilities/Exceptions.cpp" />
<Unit filename="../../src/Utilities/Linux/LnxMisc.cpp" /> <Unit filename="../../src/Utilities/HashTools.cpp" />
<Unit filename="../../src/Utilities/Linux/LnxThreads.cpp" /> <Unit filename="../../src/Utilities/Linux/LnxHostSys.cpp" />
<Unit filename="../../src/Utilities/Mutex.cpp" /> <Unit filename="../../src/Utilities/Linux/LnxMisc.cpp" />
<Unit filename="../../src/Utilities/PathUtils.cpp" /> <Unit filename="../../src/Utilities/Linux/LnxThreads.cpp" />
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<Unit filename="../../src/Utilities/Semaphore.cpp" /> <Unit filename="../../src/Utilities/PathUtils.cpp" />
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<Unit filename="../../src/Utilities/vssprintf.cpp" /> <Unit filename="../../src/Utilities/ThreadTools.cpp" />
<Unit filename="../../src/Utilities/wxGuiTools.cpp" /> <Unit filename="../../src/Utilities/ThreadingInternal.h" />
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@ -25,7 +25,7 @@ class wxCommandEvent;
#if defined( __GNUC__ ) && (__GNUC__ < 4 ) || ((__GNUC__ == 4) && ( __GNUC_MINOR__ <= 3 )) #if defined( __GNUC__ ) && (__GNUC__ < 4 ) || ((__GNUC__ == 4) && ( __GNUC_MINOR__ <= 3 ))
# define __evt_fastcall # define __evt_fastcall
#else #else
# define __evt_fastcall _fastcall # define __evt_fastcall __fastcall
#endif #endif
// -------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------
@ -188,6 +188,5 @@ typedef EventListenerBinding<wxCommandEvent> CmdEvt_ListenerBinding;
#define EventSource_ImplementType( tname ) \ #define EventSource_ImplementType( tname ) \
template void EventSource<tname>::Add(const EventSource<tname>::ListenerType &listener); \ template void EventSource<tname>::Add(const EventSource<tname>::ListenerType &listener); \
template void EventSource<tname>::RemoveObject(const void* object); \ template void EventSource<tname>::RemoveObject(const void* object); \
template void EventSource<tname>::Add(const EventSource<tname>::ListenerType &listener); \
template void EventSource<tname>::Dispatch(tname& evt); \ template void EventSource<tname>::Dispatch(tname& evt); \
template void EventSource<tname>::_DispatchRaw( EventSource<tname>::ConstIterator iter, const EventSource<tname>::ConstIterator& iend, tname& evt ); template void EventSource<tname>::_DispatchRaw( EventSource<tname>::ConstIterator iter, const EventSource<tname>::ConstIterator& iend, tname& evt );

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@ -1,6 +1,6 @@
/* PCSX2 - PS2 Emulator for PCs /* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team * Copyright (C) 2002-2009 PCSX2 Dev Team
* *
* PCSX2 is free software: you can redistribute it and/or modify it under the terms * PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found- * of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version. * ation, either version 3 of the License, or (at your option) any later version.
@ -33,7 +33,7 @@ Panels::BaseSelectorPanel::BaseSelectorPanel( wxWindow& parent, int idealWidth )
Connect( wxEVT_COMMAND_DIRPICKER_CHANGED, wxFileDirPickerEventHandler(PluginSelectorPanel::OnFolderChanged), NULL, this ); Connect( wxEVT_COMMAND_DIRPICKER_CHANGED, wxFileDirPickerEventHandler(PluginSelectorPanel::OnFolderChanged), NULL, this );
} }
Panels::BaseSelectorPanel::~BaseSelectorPanel() Panels::BaseSelectorPanel::~BaseSelectorPanel() throw()
{ {
} }
@ -92,7 +92,7 @@ Panels::BiosSelectorPanel::BiosSelectorPanel( wxWindow& parent, int idealWidth )
SetSizer( &sizer ); SetSizer( &sizer );
} }
Panels::BiosSelectorPanel::~BiosSelectorPanel() Panels::BiosSelectorPanel::~BiosSelectorPanel() throw ()
{ {
} }

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@ -1,6 +1,6 @@
/* PCSX2 - PS2 Emulator for PCs /* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team * Copyright (C) 2002-2009 PCSX2 Dev Team
* *
* PCSX2 is free software: you can redistribute it and/or modify it under the terms * PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found- * of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version. * ation, either version 3 of the License, or (at your option) any later version.
@ -367,7 +367,7 @@ namespace Panels
public: public:
BiosSelectorPanel( wxWindow& parent, int idealWidth ); BiosSelectorPanel( wxWindow& parent, int idealWidth );
virtual ~BiosSelectorPanel(); virtual ~BiosSelectorPanel() throw();
protected: protected:
virtual void Apply(); virtual void Apply();
@ -469,7 +469,7 @@ namespace Panels
ScopedPtr<EnumThread> m_EnumeratorThread; ScopedPtr<EnumThread> m_EnumeratorThread;
public: public:
virtual ~PluginSelectorPanel(); virtual ~PluginSelectorPanel() throw();
PluginSelectorPanel( wxWindow& parent, int idealWidth ); PluginSelectorPanel( wxWindow& parent, int idealWidth );
void CancelRefresh(); // used from destructor, stays non-virtual void CancelRefresh(); // used from destructor, stays non-virtual

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@ -253,7 +253,7 @@ Panels::PluginSelectorPanel::PluginSelectorPanel( wxWindow& parent, int idealWid
Connect( ButtonId_Configure, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PluginSelectorPanel::OnConfigure_Clicked ) ); Connect( ButtonId_Configure, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PluginSelectorPanel::OnConfigure_Clicked ) );
} }
Panels::PluginSelectorPanel::~PluginSelectorPanel() Panels::PluginSelectorPanel::~PluginSelectorPanel() throw()
{ {
CancelRefresh(); // in case the enumeration thread is currently refreshing... CancelRefresh(); // in case the enumeration thread is currently refreshing...
} }
@ -472,7 +472,7 @@ void Panels::PluginSelectorPanel::OnEnumComplete( wxCommandEvent& evt )
m_ComponentBoxes.Show(); m_ComponentBoxes.Show();
m_StatusPanel.Hide(); m_StatusPanel.Hide();
m_StatusPanel.Reset(); m_StatusPanel.Reset();
wxWindow* forwardButton = GetGrandParent()->FindWindow( wxID_FORWARD ); wxWindow* forwardButton = GetGrandParent()->FindWindow( wxID_FORWARD );
if( forwardButton != NULL ) if( forwardButton != NULL )
forwardButton->Enable(); forwardButton->Enable();