recording: Update controller interrupt to handle both the VirtualPad and the movie

vs: solution updates for new folders / filters / files
This commit is contained in:
Tyler Wilding 2020-04-26 19:54:27 -04:00 committed by refractionpcsx2
parent 0728acaf55
commit ed829d427c
4 changed files with 96 additions and 23 deletions

View File

@ -51,9 +51,22 @@ void SaveStateBase::InputRecordingFreeze()
#endif
}
#ifndef DISABLE_RECORDING
InputRecording g_InputRecording;
InputRecording::InputRecording()
{
// NOTE - No multi-tap support, only two controllers
for (int i = 0; i < 2; i++)
{
padData[i] = new PadData();
}
}
void InputRecording::setVirtualPadPtr(VirtualPad *ptr, int port)
{
virtualPads[port] = ptr;
}
void InputRecording::RecordingReset()
{
// Booting is an asynchronous task. If we are playing a recording
@ -98,6 +111,9 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 b
// We do not want to record or save the first two bytes in the data returned from the PAD plugin
else if (fInterruptFrame && bufCount >= 3 && frameCounter >= 0 && frameCounter < INT_MAX)
{
u8 &bufVal = buf[bufCount];
const u16 bufIndex = bufCount - 3;
// Read or Write
if (state == InputRecordingMode::Recording)
{
@ -106,14 +122,53 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 b
inputRecordingData.IncrementUndoCount();
incrementUndo = false;
}
inputRecordingData.WriteKeyBuffer(frameCounter, port, bufCount - 3, buf[bufCount]);
inputRecordingData.WriteKeyBuffer(frameCounter, port, bufIndex, buf[bufCount]);
}
else if (state == InputRecordingMode::Replaying)
{
u8 tmp = 0;
if (inputRecordingData.ReadKeyBuffer(tmp, frameCounter, port, bufCount - 3))
buf[bufCount] = tmp;
if (inputRecordingData.ReadKeyBuffer(tmp, frameCounter, port, bufIndex))
{
// Overwrite value originally provided by the PAD plugin
bufVal = tmp;
// Update controller data state for future VirtualPad / logging usage.
padData[port]->UpdateControllerData(bufIndex, bufVal);
if (virtualPads[port] != NULL && virtualPads[port]->IsShown())
{
virtualPads[port]->UpdateControllerData(bufIndex, padData[port]);
}
}
}
return;
}
// Update controller data state for future VirtualPad / logging usage.
padData[port]->UpdateControllerData(bufIndex, bufVal);
if (virtualPads[port] != NULL && virtualPads[port]->IsShown())
{
// If the VirtualPad updated the PadData, we have to update the buffer
// before committing it to the recording / sending it to the game
if (virtualPads[port]->UpdateControllerData(bufIndex, padData[port]))
{
bufVal = padData[port]->PollControllerData(bufIndex);
}
}
// If we have reached the end of the pad data, log it out
if (bufIndex == 17) { // TODO constant for end
padData[port]->LogPadData();
if (virtualPads[port] != NULL && virtualPads[port]->IsShown())
{
virtualPads[port]->Redraw();
}
}
// Finally, commit the byte to the movie file if we are recording
if (state == INPUT_RECORDING_MODE_RECORD)
{
InputRecordingData.UpdateFrameMax(g_FrameCount);
InputRecordingData.WriteKeyBuf(g_FrameCount, port, bufIndex, bufVal);
}
}
@ -340,5 +395,3 @@ wxString InputRecording::resolveGameName()
}
return !gameName.IsEmpty() ? gameName : Path::GetFilename(g_Conf->CurrentIso);
}
#endif

View File

@ -22,6 +22,8 @@
class InputRecording
{
public:
InputRecording();
// Save or load PCSX2's global frame counter (g_FrameCount) along with each full/fast boot
//
// This is to prevent any inaccuracy issues caused by having a different
@ -85,6 +87,8 @@ public:
// Stop the active input recording
void Stop();
void setVirtualPadPtr(VirtualPad *ptr, int port);
private:
enum class InputRecordingMode
{
@ -101,8 +105,13 @@ private:
s32 frameCounter = 0;
bool incrementUndo = false;
InputRecordingMode state = InputRecording::InputRecordingMode::NotActive;
// Controller Data
PadData *padData[2];
// VirtualPad
VirtualPad *virtualPads[2];
// Resolve the name and region of the game currently loaded using the GameDB
// If the game cannot be found in the DB, the fallback is the ISO filename
wxString resolveGameName();

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@ -206,14 +206,15 @@
<ClCompile Include="..\..\ps2\LegacyDmac.cpp" />
<ClCompile Include="..\..\ps2\pgif.cpp" />
<ClCompile Include="..\..\Recording\InputRecordingControls.cpp" />
<ClCompile Include="..\..\Recording\VirtualPad\VirtualPad.cpp" />
<ClCompile Include="..\..\Recording\VirtualPad\VirtualPadData.cpp" />
<ClCompile Include="..\..\Recording\VirtualPad\VirtualPadResources.cpp" />
<ClCompile Include="..\..\ShiftJisToUnicode.cpp" />
<ClCompile Include="..\..\sif2.cpp" />
<ClCompile Include="..\..\Recording\InputRecording.cpp" />
<ClCompile Include="..\..\Recording\NewRecordingFrame.cpp" />
<ClCompile Include="..\..\Recording\InputRecordingFile.cpp" />
<ClCompile Include="..\..\Recording\PadData.cpp" />
<ClCompile Include="..\..\Recording\RecordingInputManager.cpp" />
<ClCompile Include="..\..\Recording\VirtualPad.cpp" />
<ClCompile Include="..\..\Utilities\FileUtils.cpp" />
<ClCompile Include="..\..\Dump.cpp" />
<ClCompile Include="..\..\x86\iMisc.cpp" />
@ -451,8 +452,9 @@
<ClInclude Include="..\..\Recording\NewRecordingFrame.h" />
<ClInclude Include="..\..\Recording\InputRecordingFile.h" />
<ClInclude Include="..\..\Recording\PadData.h" />
<ClInclude Include="..\..\Recording\RecordingInputManager.h" />
<ClInclude Include="..\..\Recording\VirtualPad.h" />
<ClInclude Include="..\..\Recording\VirtualPad\VirtualPad.h" />
<ClInclude Include="..\..\Recording\VirtualPad\VirtualPadData.h" />
<ClInclude Include="..\..\Recording\VirtualPad\VirtualPadResources.h" />
<ClInclude Include="..\..\Utilities\AsciiFile.h" />
<ClInclude Include="..\..\Elfheader.h" />
<ClInclude Include="..\..\CDVD\IsoFileFormats.h" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Misc">
@ -148,6 +148,9 @@
<Filter Include="Recording\gui">
<UniqueIdentifier>{93e36831-627f-4529-b709-1f4bad398512}</UniqueIdentifier>
</Filter>
<Filter Include="Recording\VirtualPad">
<UniqueIdentifier>{ae88cd9a-f9f2-4196-979c-7a16ed5e455e}</UniqueIdentifier>
</Filter>
<Filter Include="System\Ps2\Iop\CDVD\Windows">
<UniqueIdentifier>{be861049-a142-4650-85a5-a2fdd4eef011}</UniqueIdentifier>
</Filter>
@ -856,14 +859,11 @@
<ClCompile Include="..\..\Recording\PadData.cpp">
<Filter>Recording</Filter>
</ClCompile>
<ClCompile Include="..\..\Recording\RecordingInputManager.cpp">
<Filter>Recording</Filter>
</ClCompile>
<ClCompile Include="..\..\Recording\NewRecordingFrame.cpp">
<Filter>Recording\gui</Filter>
</ClCompile>
<ClCompile Include="..\..\Recording\VirtualPad.cpp">
<Filter>Recording\gui</Filter>
<ClCompile Include="..\..\Recording\VirtualPad\VirtualPad.cpp">
<Filter>Recording\VirtualPad</Filter>
</ClCompile>
<ClCompile Include="..\..\IPU\IPUdither.cpp">
<Filter>System\Ps2\IPU</Filter>
@ -871,6 +871,12 @@
<ClCompile Include="..\..\Recording\InputRecordingControls.cpp">
<Filter>Recording</Filter>
</ClCompile>
<ClCompile Include="..\..\Recording\VirtualPad\VirtualPadData.cpp">
<Filter>Recording\VirtualPad</Filter>
</ClCompile>
<ClCompile Include="..\..\Recording\VirtualPad\VirtualPadResources.cpp">
<Filter>Recording\VirtualPad</Filter>
</ClCompile>
<ClCompile Include="..\..\CDVD\CDVDdiscReader.cpp">
<Filter>System\Ps2\Iop\CDVD</Filter>
</ClCompile>
@ -1335,18 +1341,21 @@
<ClInclude Include="..\..\Recording\PadData.h">
<Filter>Recording</Filter>
</ClInclude>
<ClInclude Include="..\..\Recording\RecordingInputManager.h">
<Filter>Recording</Filter>
</ClInclude>
<ClInclude Include="..\..\Recording\NewRecordingFrame.h">
<Filter>Recording\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\Recording\VirtualPad.h">
<Filter>Recording\gui</Filter>
<ClInclude Include="..\..\Recording\VirtualPad\VirtualPad.h">
<Filter>Recording\VirtualPad</Filter>
</ClInclude>
<ClInclude Include="..\..\Recording\InputRecordingControls.h">
<Filter>Recording</Filter>
</ClInclude>
<ClInclude Include="..\..\Recording\VirtualPad\VirtualPadData.h">
<Filter>Recording\VirtualPad</Filter>
</ClInclude>
<ClInclude Include="..\..\Recording\VirtualPad\VirtualPadResources.h">
<Filter>Recording\VirtualPad</Filter>
</ClInclude>
<ClInclude Include="..\..\CDVD\CDVDdiscReader.h">
<Filter>System\Ps2\Iop\CDVD</Filter>
</ClInclude>