From ec9c07a6469748f6d38adca0aaf457ff35b56d08 Mon Sep 17 00:00:00 2001 From: refractionpcsx2 Date: Thu, 27 Jul 2023 11:31:08 +0100 Subject: [PATCH] GS/HW: Tweak Burnout bloom CRC coords --- pcsx2/GS/Renderers/HW/GSHwHack.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/GS/Renderers/HW/GSHwHack.cpp b/pcsx2/GS/Renderers/HW/GSHwHack.cpp index 8856da6e42..1c5dae0baa 100644 --- a/pcsx2/GS/Renderers/HW/GSHwHack.cpp +++ b/pcsx2/GS/Renderers/HW/GSHwHack.cpp @@ -281,7 +281,7 @@ bool GSHwHack::GSC_BurnoutGames(GSRendererHW& r, int& skip) case 2: // downsample { - const GSVector4i downsample_rect = GSVector4i(0, 0, main_fb_size.x / 2, main_fb_size.y / 2); + const GSVector4i downsample_rect = GSVector4i(0, 0, ((main_fb_size.x / 2) - 1), ((main_fb_size.y / 2) - 1)); r.ReplaceVerticesWithSprite(downsample_rect, GSVector4i::loadh(main_fb_size), main_fb_size, downsample_rect); downsample_fb = GIFRegTEX0::Create(RFBP, RFBW, RFPSM); state = 3;