diff --git a/pcsx2/GS/Renderers/HW/GSRendererNew.cpp b/pcsx2/GS/Renderers/HW/GSRendererNew.cpp index f1a877548e..6b80c64079 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererNew.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererNew.cpp @@ -613,9 +613,10 @@ void GSRendererNew::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER) else { // Blend can be done on hw. As and F cases should be accurate. - // BLEND_C_CLR1 with Ad, BLEND_C_CLR4 Cs > 0.5f will require sw blend. - // BLEND_C_CLR1 with As/F, BLEND_C_CLR2_AF, BLEND_C_CLR3_AS can be done in hw. + // BLEND_C_CLR1 with Ad, BLEND_C_CLR3 Cs > 0.5f will require sw blend. + // BLEND_C_CLR1 with As/F, BLEND_C_CLR2_AF, BLEND_C_CLR2_AS can be done in hw. const bool clr_blend = !!(blend_flag & (BLEND_C_CLR1 | BLEND_C_CLR2_AF | BLEND_C_CLR2_AS | BLEND_C_CLR3)); + const bool clr_blend3 = !!(blend_flag & BLEND_C_CLR3); // FBMASK already reads the fb so it is safe to enable sw blend when there is no overlap. const bool fbmask_no_overlap = m_conf.require_one_barrier && (m_prim_overlap == PRIM_OVERLAP_NO); @@ -632,7 +633,8 @@ void GSRendererNew::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER) [[fallthrough]]; case AccBlendLevel::Medium: // If prims don't overlap prefer full sw blend on blend_ad_alpha_masked cases. - if (blend_ad_alpha_masked && m_prim_overlap == PRIM_OVERLAP_NO) + // Exclude clr_blend3 as it can do hw blending partially. + if (blend_ad_alpha_masked && !clr_blend3 && m_prim_overlap == PRIM_OVERLAP_NO) { accumulation_blend = false; sw_blending |= true;