gsdx sw: don't enable auto flush hack in replayer

Otherwise we don't have same number of draw call in HW/SW which is
awful to compare
This commit is contained in:
Gregory Hainaut 2016-09-17 12:05:05 +02:00
parent 3546d54e3b
commit ebdf54a60b
1 changed files with 4 additions and 2 deletions

View File

@ -75,8 +75,10 @@ GSRendererSW::GSRendererSW(int threads)
// Reset handler with the auto flush hack enabled on the SW renderer
// Impact on perf is rather small, and it avoids an extra hack option.
m_userhacks_auto_flush = true;
ResetHandlers();
if (!GLLoader::in_replayer) {
m_userhacks_auto_flush = true;
ResetHandlers();
}
}
GSRendererSW::~GSRendererSW()