mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Merge blend ad a mask separate conditions in to one.
Duplicate code.
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@ -4208,14 +4208,8 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
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const bool alpha_mask = (m_cached_ctx.FRAME.FBMSK & 0xFF000000) == 0xFF000000;
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bool blend_ad_alpha_masked = blend_ad && alpha_mask;
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const bool is_basic_blend = GSConfig.AccurateBlendingUnit >= AccBlendLevel::Basic;
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if ((is_basic_blend || (COLCLAMP.CLAMP == 0)) && features.texture_barrier && blend_ad_alpha_masked)
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{
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// Swap Ad with As for hw blend.
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m_conf.ps.a_masked = 1;
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m_conf.ps.blend_c = 0;
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m_conf.require_one_barrier |= true;
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}
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else if (((GSConfig.AccurateBlendingUnit >= AccBlendLevel::Medium) || m_conf.require_one_barrier) && blend_ad_alpha_masked)
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if (blend_ad_alpha_masked && (((is_basic_blend || (COLCLAMP.CLAMP == 0)) && features.texture_barrier)
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|| ((GSConfig.AccurateBlendingUnit >= AccBlendLevel::Medium) || m_conf.require_one_barrier)))
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{
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// Swap Ad with As for hw blend.
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m_conf.ps.a_masked = 1;
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