mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: commit texture in copy function
So far not yet used but safer this way
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@ -1221,6 +1221,8 @@ void GSDeviceOGL::CopyRectConv(GSTexture* sTex, GSTexture* dTex, const GSVector4
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GL_PUSH(format("CopyRectConv from %d to %d", sid, did).c_str());
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dTex->CommitRegion(GSVector2i(r.z, r.w));
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glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, sid, 0);
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@ -1248,6 +1250,8 @@ void GSDeviceOGL::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r
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PSSetShaderResource(6, sTex);
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#endif
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dTex->CommitRegion(GSVector2i(r.z, r.w));
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ASSERT(GLExtension::Has("GL_ARB_copy_image") && glCopyImageSubData);
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glCopyImageSubData( sid, GL_TEXTURE_2D,
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0, r.x, r.y, 0,
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