diff --git a/plugins/GSdx/res/glsl/tfx_vgs.glsl b/plugins/GSdx/res/glsl/tfx_vgs.glsl index c277c0fed3..76cc151fcb 100644 --- a/plugins/GSdx/res/glsl/tfx_vgs.glsl +++ b/plugins/GSdx/res/glsl/tfx_vgs.glsl @@ -28,7 +28,7 @@ out SHADER #define VSout_fc (VSout.fc) out gl_PerVertex { - invariant vec4 gl_Position; + vec4 gl_Position; float gl_PointSize; #if !pGL_ES float gl_ClipDistance[]; @@ -157,7 +157,7 @@ void vs_main() #endif in gl_PerVertex { - invariant vec4 gl_Position; + vec4 gl_Position; float gl_PointSize; #if !pGL_ES float gl_ClipDistance[]; diff --git a/plugins/GSdx/res/glsl_source.h b/plugins/GSdx/res/glsl_source.h index 7554e46029..2a03862bee 100644 --- a/plugins/GSdx/res/glsl_source.h +++ b/plugins/GSdx/res/glsl_source.h @@ -479,7 +479,7 @@ static const char* tfx_vgs_glsl = "#define VSout_fc (VSout.fc)\n" "\n" "out gl_PerVertex {\n" - " invariant vec4 gl_Position;\n" + " vec4 gl_Position;\n" " float gl_PointSize;\n" "#if !pGL_ES\n" " float gl_ClipDistance[];\n" @@ -608,7 +608,7 @@ static const char* tfx_vgs_glsl = "#endif\n" "\n" "in gl_PerVertex {\n" - " invariant vec4 gl_Position;\n" + " vec4 gl_Position;\n" " float gl_PointSize;\n" "#if !pGL_ES\n" " float gl_ClipDistance[];\n"