mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: fix texture palette mask
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@ -185,7 +185,7 @@ uvec4 sample_4_index(vec4 uv)
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return i >> 4u;
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#elif PS_IFMT == 2
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// 4HL
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return i & 16u;
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return i & 0xFu;
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#else
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// 8 bits
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return i;
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@ -1046,7 +1046,7 @@ static const char* tfx_fs_all_glsl =
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" return i >> 4u;\n"
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"#elif PS_IFMT == 2\n"
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" // 4HL\n"
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" return i & 16u;\n"
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" return i & 0xFu;\n"
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"#else\n"
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" // 8 bits\n"
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" return i;\n"
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