mirror of https://github.com/PCSX2/pcsx2.git
Move debugger function list reset to when the debugger breaks in to the code. Stops a long freeze when first launching a game
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f0d08aa7d0
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ea52da9428
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@ -233,7 +233,7 @@ void SysCoreThread::GameStartingInThread()
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MIPSAnalyst::ScanForFunctions(ElfTextRange.first,ElfTextRange.first+ElfTextRange.second,true);
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MIPSAnalyst::ScanForFunctions(ElfTextRange.first,ElfTextRange.first+ElfTextRange.second,true);
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symbolMap.UpdateActiveSymbols();
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symbolMap.UpdateActiveSymbols();
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sApp.PostAppMethod(&Pcsx2App::resetDebugger);
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//sApp.PostAppMethod(&Pcsx2App::resetDebugger);
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ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
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ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
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#ifdef USE_SAVESLOT_UI_UPDATES
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#ifdef USE_SAVESLOT_UI_UPDATES
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@ -22,6 +22,7 @@
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#include "DebugTools/MipsStackWalk.h"
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#include "DebugTools/MipsStackWalk.h"
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#include "BreakpointWindow.h"
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#include "BreakpointWindow.h"
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#include "PathDefs.h"
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#include "PathDefs.h"
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#include "wx/busyinfo.h"
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#ifdef _WIN32
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#ifdef _WIN32
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#include <Windows.h>
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#include <Windows.h>
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@ -610,6 +611,9 @@ void DisassemblyDialog::setDebugMode(bool debugMode, bool switchPC)
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if (debugMode)
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if (debugMode)
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{
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{
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wxBusyInfo wait("Please wait, Reading ELF functions");
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reset();
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wait.~wxBusyInfo();
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CBreakPoints::ClearTemporaryBreakPoints();
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CBreakPoints::ClearTemporaryBreakPoints();
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breakRunButton->SetLabel(L"Run");
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breakRunButton->SetLabel(L"Run");
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