mirror of https://github.com/PCSX2/pcsx2.git
FullscreenUI: Clean boot if resume picked without state
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@ -4541,15 +4541,16 @@ void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
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{ICON_FA_WINDOW_CLOSE " Close Menu", false},
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{ICON_FA_WINDOW_CLOSE " Close Menu", false},
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};
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};
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const bool has_resume_state = VMManager::HasSaveStateInSlot(entry->serial.c_str(), entry->crc, -1);
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OpenChoiceDialog(
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OpenChoiceDialog(
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entry->title.c_str(), false, std::move(options), [entry_path = entry->path](s32 index, const std::string& title, bool checked) {
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entry->title.c_str(), false, std::move(options), [has_resume_state, entry_path = entry->path](s32 index, const std::string& title, bool checked) {
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switch (index)
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switch (index)
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{
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{
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case 0: // Open Game Properties
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case 0: // Open Game Properties
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SwitchToGameSettings(entry_path);
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SwitchToGameSettings(entry_path);
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break;
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break;
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case 1: // Resume Game
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case 1: // Resume Game
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DoStartPath(entry_path, -1);
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DoStartPath(entry_path, has_resume_state ? std::optional<s32>(-1) : std::optional<s32>());
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break;
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break;
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case 2: // Load State
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case 2: // Load State
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OpenLoadStateSelectorForGame(entry_path);
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OpenLoadStateSelectorForGame(entry_path);
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