mirror of https://github.com/PCSX2/pcsx2.git
Qt: Fix main window hiding with EFS bug
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1186025c89
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@ -1021,7 +1021,10 @@ bool MainWindow::shouldHideMouseCursor() const
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bool MainWindow::shouldHideMainWindow() const
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bool MainWindow::shouldHideMainWindow() const
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{
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{
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return Host::GetBaseBoolSettingValue("UI", "HideMainWindowWhenRunning", false) || isRenderingFullscreen() || QtHost::InNoGUIMode();
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// NOTE: We can't use isRenderingToMain() here, because this happens post-fullscreen-switch.
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return Host::GetBaseBoolSettingValue("UI", "HideMainWindowWhenRunning", false) ||
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(g_emu_thread->shouldRenderToMain() && isRenderingFullscreen()) ||
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QtHost::InNoGUIMode();
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}
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}
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void MainWindow::switchToGameListView()
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void MainWindow::switchToGameListView()
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@ -1896,6 +1899,7 @@ DisplayWidget* MainWindow::updateDisplay(bool fullscreen, bool render_to_main, b
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m_display_widget->setShouldHideCursor(shouldHideMouseCursor());
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m_display_widget->setShouldHideCursor(shouldHideMouseCursor());
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m_display_widget->updateRelativeMode(s_vm_valid && !s_vm_paused);
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m_display_widget->updateRelativeMode(s_vm_valid && !s_vm_paused);
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m_display_widget->updateCursor(s_vm_valid && !s_vm_paused);
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m_display_widget->updateCursor(s_vm_valid && !s_vm_paused);
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updateWindowState();
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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return m_display_widget;
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return m_display_widget;
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@ -67,6 +67,7 @@ public:
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__fi bool isRunningFullscreenUI() const { return m_run_fullscreen_ui; }
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__fi bool isRunningFullscreenUI() const { return m_run_fullscreen_ui; }
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bool isOnEmuThread() const;
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bool isOnEmuThread() const;
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bool shouldRenderToMain() const;
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/// Called back from the GS thread when the display state changes (e.g. fullscreen, render to main).
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/// Called back from the GS thread when the display state changes (e.g. fullscreen, render to main).
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bool acquireHostDisplay(HostDisplay::RenderAPI api);
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bool acquireHostDisplay(HostDisplay::RenderAPI api);
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@ -166,7 +167,6 @@ private:
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void destroyVM();
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void destroyVM();
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void executeVM();
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void executeVM();
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bool shouldRenderToMain() const;
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void createBackgroundControllerPollTimer();
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void createBackgroundControllerPollTimer();
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void destroyBackgroundControllerPollTimer();
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void destroyBackgroundControllerPollTimer();
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