mirror of https://github.com/PCSX2/pcsx2.git
GS-HW: Assume points of right size are paletted, regardless of Z writes.
Adds Clannad CLUT setting in the gamedb.
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@ -30954,7 +30954,7 @@ SLPM-66302:
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name: "Clannad"
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region: "NTSC-J"
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gsHWFixes:
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pointListPalette: 1
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cpuCLUTRender: 1 # Fixes colours.
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SLPM-66307:
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name: "Sengoku Musou 2"
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region: "NTSC-J"
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@ -32100,7 +32100,7 @@ SLPM-66611:
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name: "Tomoyo After - It's Wonderful Life [CS Edition]"
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region: "NTSC-J"
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gsHWFixes:
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pointListPalette: 1
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cpuCLUTRender: 1 # Fixes Colours.
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SLPM-66612:
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name: "School Love [Limited Edition]"
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region: "NTSC-J"
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@ -3904,8 +3904,8 @@ bool GSRendererHW::PossibleCLUTDraw()
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// Keep the draws simple, no alpha testing, blending, mipmapping, Z writes, and make sure it's flat.
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const bool fb_only = m_context->TEST.ATE && m_context->TEST.AFAIL == 1 && m_context->TEST.ATST == ATST_NEVER;
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// No Z writes.
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if (!m_context->ZBUF.ZMSK && !fb_only)
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// No Z writes, unless it's points, then it's quite likely to be a palette and they left it on.
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if (!m_context->ZBUF.ZMSK && !fb_only && !(m_vt.m_primclass == GS_POINT_CLASS))
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return false;
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// Make sure it's flat.
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