Achievements: Use retryable client error status code

This commit is contained in:
Stenzek 2023-11-06 23:21:22 +10:00 committed by refractionpcsx2
parent 5e48e0d8c0
commit e9a4d9702c
5 changed files with 20 additions and 14 deletions

View File

@ -118,7 +118,7 @@ void HTTPDownloader::LockedPollRequests(std::unique_lock<std::mutex>& lock)
m_pending_http_requests.erase(m_pending_http_requests.begin() + index); m_pending_http_requests.erase(m_pending_http_requests.begin() + index);
lock.unlock(); lock.unlock();
req->callback(-1, req->content_type, Request::Data()); req->callback(HTTP_STATUS_TIMEOUT, req->content_type, Request::Data());
CloseRequest(req); CloseRequest(req);

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@ -30,7 +30,10 @@ namespace Common
public: public:
enum : s32 enum : s32
{ {
HTTP_OK = 200 HTTP_STATUS_CANCELLED = -3,
HTTP_STATUS_TIMEOUT = -2,
HTTP_STATUS_ERROR = -1,
HTTP_STATUS_OK = 200
}; };
struct Request struct Request

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@ -107,7 +107,7 @@ void CALLBACK HTTPDownloaderWinHttp::HTTPStatusCallback(HINTERNET hRequest, DWOR
{ {
const WINHTTP_ASYNC_RESULT* res = reinterpret_cast<const WINHTTP_ASYNC_RESULT*>(lpvStatusInformation); const WINHTTP_ASYNC_RESULT* res = reinterpret_cast<const WINHTTP_ASYNC_RESULT*>(lpvStatusInformation);
Console.Error("WinHttp async function %p returned error %u", res->dwResult, res->dwError); Console.Error("WinHttp async function %p returned error %u", res->dwResult, res->dwError);
req->status_code = -1; req->status_code = HTTP_STATUS_ERROR;
req->state.store(Request::State::Complete); req->state.store(Request::State::Complete);
return; return;
} }
@ -117,7 +117,7 @@ void CALLBACK HTTPDownloaderWinHttp::HTTPStatusCallback(HINTERNET hRequest, DWOR
if (!WinHttpReceiveResponse(hRequest, nullptr)) if (!WinHttpReceiveResponse(hRequest, nullptr))
{ {
Console.Error("WinHttpReceiveResponse() failed: %u", GetLastError()); Console.Error("WinHttpReceiveResponse() failed: %u", GetLastError());
req->status_code = -1; req->status_code = HTTP_STATUS_ERROR;
req->state.store(Request::State::Complete); req->state.store(Request::State::Complete);
} }
@ -132,7 +132,7 @@ void CALLBACK HTTPDownloaderWinHttp::HTTPStatusCallback(HINTERNET hRequest, DWOR
WINHTTP_HEADER_NAME_BY_INDEX, &req->status_code, &buffer_size, WINHTTP_NO_HEADER_INDEX)) WINHTTP_HEADER_NAME_BY_INDEX, &req->status_code, &buffer_size, WINHTTP_NO_HEADER_INDEX))
{ {
Console.Error("WinHttpQueryHeaders() for status code failed: %u", GetLastError()); Console.Error("WinHttpQueryHeaders() for status code failed: %u", GetLastError());
req->status_code = -1; req->status_code = HTTP_STATUS_ERROR;
req->state.store(Request::State::Complete); req->state.store(Request::State::Complete);
return; return;
} }
@ -171,7 +171,7 @@ void CALLBACK HTTPDownloaderWinHttp::HTTPStatusCallback(HINTERNET hRequest, DWOR
if (!WinHttpQueryDataAvailable(hRequest, nullptr) && GetLastError() != ERROR_IO_PENDING) if (!WinHttpQueryDataAvailable(hRequest, nullptr) && GetLastError() != ERROR_IO_PENDING)
{ {
Console.Error("WinHttpQueryDataAvailable() failed: %u", GetLastError()); Console.Error("WinHttpQueryDataAvailable() failed: %u", GetLastError());
req->status_code = -1; req->status_code = HTTP_STATUS_ERROR;
req->state.store(Request::State::Complete); req->state.store(Request::State::Complete);
} }
@ -197,7 +197,7 @@ void CALLBACK HTTPDownloaderWinHttp::HTTPStatusCallback(HINTERNET hRequest, DWOR
GetLastError() != ERROR_IO_PENDING) GetLastError() != ERROR_IO_PENDING)
{ {
Console.Error("WinHttpReadData() failed: %u", GetLastError()); Console.Error("WinHttpReadData() failed: %u", GetLastError());
req->status_code = -1; req->status_code = HTTP_STATUS_ERROR;
req->state.store(Request::State::Complete); req->state.store(Request::State::Complete);
} }
@ -215,7 +215,7 @@ void CALLBACK HTTPDownloaderWinHttp::HTTPStatusCallback(HINTERNET hRequest, DWOR
if (!WinHttpQueryDataAvailable(hRequest, nullptr) && GetLastError() != ERROR_IO_PENDING) if (!WinHttpQueryDataAvailable(hRequest, nullptr) && GetLastError() != ERROR_IO_PENDING)
{ {
Console.Error("WinHttpQueryDataAvailable() failed: %u", GetLastError()); Console.Error("WinHttpQueryDataAvailable() failed: %u", GetLastError());
req->status_code = -1; req->status_code = HTTP_STATUS_ERROR;
req->state.store(Request::State::Complete); req->state.store(Request::State::Complete);
} }
@ -257,7 +257,7 @@ bool HTTPDownloaderWinHttp::StartRequest(HTTPDownloader::Request* request)
if (!WinHttpCrackUrl(url_wide.c_str(), static_cast<DWORD>(url_wide.size()), 0, &uc)) if (!WinHttpCrackUrl(url_wide.c_str(), static_cast<DWORD>(url_wide.size()), 0, &uc))
{ {
Console.Error("WinHttpCrackUrl() failed: %u", GetLastError()); Console.Error("WinHttpCrackUrl() failed: %u", GetLastError());
req->callback(-1, req->content_type, Request::Data()); req->callback(HTTP_STATUS_ERROR, req->content_type, Request::Data());
delete req; delete req;
return false; return false;
} }
@ -269,7 +269,7 @@ bool HTTPDownloaderWinHttp::StartRequest(HTTPDownloader::Request* request)
if (!req->hConnection) if (!req->hConnection)
{ {
Console.Error("Failed to start HTTP request for '%s': %u", req->url.c_str(), GetLastError()); Console.Error("Failed to start HTTP request for '%s': %u", req->url.c_str(), GetLastError());
req->callback(-1, req->content_type, Request::Data()); req->callback(HTTP_STATUS_ERROR, req->content_type, Request::Data());
delete req; delete req;
return false; return false;
} }
@ -302,7 +302,7 @@ bool HTTPDownloaderWinHttp::StartRequest(HTTPDownloader::Request* request)
if (!result && GetLastError() != ERROR_IO_PENDING) if (!result && GetLastError() != ERROR_IO_PENDING)
{ {
Console.Error("WinHttpSendRequest() failed: %u", GetLastError()); Console.Error("WinHttpSendRequest() failed: %u", GetLastError());
req->status_code = -1; req->status_code = HTTP_STATUS_ERROR;
req->state.store(Request::State::Complete); req->state.store(Request::State::Complete);
} }

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@ -353,7 +353,7 @@ std::string Achievements::GetGameHash()
void Achievements::DownloadImage(std::string url, std::string cache_filename) void Achievements::DownloadImage(std::string url, std::string cache_filename)
{ {
auto callback = [cache_filename](s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data) { auto callback = [cache_filename](s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data) {
if (status_code != Common::HTTPDownloader::HTTP_OK) if (status_code != Common::HTTPDownloader::HTTP_STATUS_OK)
return; return;
if (!FileSystem::WriteBinaryFile(cache_filename.c_str(), data.data(), data.size())) if (!FileSystem::WriteBinaryFile(cache_filename.c_str(), data.data(), data.size()))
@ -652,7 +652,10 @@ void Achievements::ClientServerCall(
Common::HTTPDownloader::Request::Callback hd_callback = [callback, callback_data](s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Callback hd_callback = [callback, callback_data](s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data) { Common::HTTPDownloader::Request::Data data) {
rc_api_server_response_t rr; rc_api_server_response_t rr;
rr.http_status_code = status_code; rr.http_status_code = (status_code <= 0) ? (status_code == Common::HTTPDownloader::HTTP_STATUS_CANCELLED ?
RC_API_SERVER_RESPONSE_CLIENT_ERROR :
RC_API_SERVER_RESPONSE_RETRYABLE_CLIENT_ERROR) :
status_code;
rr.body_length = data.size(); rr.body_length = data.size();
rr.body = reinterpret_cast<const char*>(data.data()); rr.body = reinterpret_cast<const char*>(data.data());

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@ -1319,7 +1319,7 @@ bool GameList::DownloadCovers(const std::vector<std::string>& url_templates, boo
downloader->CreateRequest( downloader->CreateRequest(
std::move(url), [use_serial, &save_callback, entry_path = std::move(entry_path), filename = std::move(filename)]( std::move(url), [use_serial, &save_callback, entry_path = std::move(entry_path), filename = std::move(filename)](
s32 status_code, const std::string& content_type, Common::HTTPDownloader::Request::Data data) { s32 status_code, const std::string& content_type, Common::HTTPDownloader::Request::Data data) {
if (status_code != Common::HTTPDownloader::HTTP_OK || data.empty()) if (status_code != Common::HTTPDownloader::HTTP_STATUS_OK || data.empty())
return; return;
std::unique_lock lock(s_mutex); std::unique_lock lock(s_mutex);