Increase vu0 dynarec cache to 8mb, fixes constant recompilation problems in Ratchet and Clank...

Thanks to rama for figuring this out.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3309 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
cottonvibes 2010-06-26 07:33:26 +00:00
parent c10e47739e
commit e8f5468491
2 changed files with 2 additions and 2 deletions

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@ -24,6 +24,7 @@ using namespace x86Emitter;
#include "VU.h" #include "VU.h"
#include "GS.h" #include "GS.h"
#include "Gif.h"
#include "iR5900.h" #include "iR5900.h"
#include "R5900OpcodeTables.h" #include "R5900OpcodeTables.h"
#include "x86emitter/x86emitter.h" #include "x86emitter/x86emitter.h"
@ -155,7 +156,7 @@ struct microProgManager {
microRegInfo lpState; // Pipeline state from where program left off (useful for continuing execution) microRegInfo lpState; // Pipeline state from where program left off (useful for continuing execution)
}; };
#define mVUcacheSize ((mVU->index) ? (_1mb * 20) : (_1mb * 5)) #define mVUcacheSize ((mVU->index) ? (_1mb * 20) : (_1mb * 8))
struct microVU { struct microVU {
__aligned16 u32 macFlag[4]; // 4 instances of mac flag (used in execution) __aligned16 u32 macFlag[4]; // 4 instances of mac flag (used in execution)

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@ -15,7 +15,6 @@
#pragma once #pragma once
#include "Gif.h"
//------------------------------------------------------------------ //------------------------------------------------------------------
// Micro VU Micromode Lower instructions // Micro VU Micromode Lower instructions
//------------------------------------------------------------------ //------------------------------------------------------------------