GS-d3d: Automatically adjust color compensation based on rgb value for hw blend clr3 case.

Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
This commit is contained in:
lightningterror 2023-03-06 02:40:00 +01:00
parent 3462f02ce2
commit e8cf4822b1
1 changed files with 7 additions and 3 deletions

View File

@ -872,9 +872,13 @@ void ps_blend(inout float4 Color, inout float4 As_rgba, float2 pos_xy)
else if (PS_CLR_HW == 3) else if (PS_CLR_HW == 3)
{ {
// Needed for Cs*Ad, Cs*Ad + Cd, Cd - Cs*Ad // Needed for Cs*Ad, Cs*Ad + Cd, Cd - Cs*Ad
// Multiply Color.rgb by (255/128) to compensate for wrong Ad/255 value // Multiply Color.rgb by (255/128) to compensate for wrong Ad/255 value when rgb are below 128.
// When any color channel is higher than 128 then adjust the compensation automatically
Color.rgb *= (255.0f / 128.0f); // to give us more accurate colors, otherwise they will be wrong.
// The higher the value (>128) the lower the compensation will be.
float max_color = max(max(Color.r, Color.g), Color.b);
float color_compensate = 255.0f / max(128.0f, max_color);
Color.rgb *= (float3)color_compensate;
} }
} }
} }